glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -69,7 +69,7 @@ ERROR: node is still EOpNull!
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0:47 Constant:
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0:47 3.000000
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0:49 move second child to first child (temp highp 4-component vector of float)
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0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
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0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
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0:49 Construct vec4 (temp highp 4-component vector of float)
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0:49 'f' (temp highp float)
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0:51 Sequence
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@ -123,8 +123,8 @@ ERROR: node is still EOpNull!
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0:73 0.000000
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0:? Linker Objects
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0:? 'b' (global bool)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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@ -178,7 +178,7 @@ ERROR: node is still EOpNull!
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0:47 Constant:
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0:47 3.000000
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0:49 move second child to first child (temp highp 4-component vector of float)
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0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
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0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
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0:49 Construct vec4 (temp highp 4-component vector of float)
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0:49 'f' (temp highp float)
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0:51 Sequence
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@ -232,6 +232,6 @@ ERROR: node is still EOpNull!
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0:73 0.000000
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0:? Linker Objects
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0:? 'b' (global bool)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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