glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View file

@ -49,38 +49,38 @@ vertices = 4
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 'pvi' (temp int)
0:24 'gl_PatchVerticesIn' (in int)
0:24 'gl_PatchVerticesIn' (in int PatchVertices)
0:25 Sequence
0:25 move second child to first child (temp int)
0:25 'pid' (temp int)
0:25 'gl_PrimitiveID' (in int)
0:25 'gl_PrimitiveID' (in int PrimitiveID)
0:26 Sequence
0:26 move second child to first child (temp int)
0:26 'iid' (temp int)
0:26 'gl_InvocationID' (in int)
0:26 'gl_InvocationID' (in int InvocationID)
0:28 move second child to first child (temp 4-component vector of float)
0:28 gl_Position: direct index for structure (out 4-component vector of float)
0:28 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
0:28 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 'p' (temp 4-component vector of float)
0:29 move second child to first child (temp float)
0:29 gl_PointSize: direct index for structure (out float)
0:29 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:29 gl_PointSize: direct index for structure (out float PointSize)
0:29 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 'ps' (temp float)
0:30 move second child to first child (temp float)
0:30 direct index (temp float)
0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:30 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:30 direct index (temp float ClipDistance)
0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:30 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -89,21 +89,21 @@ vertices = 4
0:30 1 (const int)
0:30 'cd' (temp float)
0:32 move second child to first child (temp float)
0:32 direct index (patch temp float)
0:32 'gl_TessLevelOuter' (patch out 4-element array of float)
0:32 direct index (patch temp float TessLevelOuter)
0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:32 Constant:
0:32 3 (const int)
0:32 Constant:
0:32 3.200000
0:33 move second child to first child (temp float)
0:33 direct index (patch temp float)
0:33 'gl_TessLevelInner' (patch out 2-element array of float)
0:33 direct index (patch temp float TessLevelInner)
0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.300000
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
@ -165,45 +165,45 @@ ERROR: node is still EOpNull!
0:26 Sequence
0:26 move second child to first child (temp int)
0:26 'pvi' (temp int)
0:26 'gl_PatchVerticesIn' (in int)
0:26 'gl_PatchVerticesIn' (in int PatchVertices)
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pid' (temp int)
0:27 'gl_PrimitiveID' (in int)
0:27 'gl_PrimitiveID' (in int PrimitiveID)
0:28 Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 'tc' (temp 3-component vector of float)
0:28 'gl_TessCoord' (in 3-component vector of float)
0:28 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:29 Sequence
0:29 move second child to first child (temp float)
0:29 'tlo' (temp float)
0:29 direct index (patch temp float)
0:29 'gl_TessLevelOuter' (patch in 4-element array of float)
0:29 direct index (patch temp float TessLevelOuter)
0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:29 Constant:
0:29 3 (const int)
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'tli' (temp float)
0:30 direct index (patch temp float)
0:30 'gl_TessLevelInner' (patch in 2-element array of float)
0:30 direct index (patch temp float TessLevelInner)
0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:30 Constant:
0:30 1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (temp 4-component vector of float)
0:33 move second child to first child (temp float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (temp float)
0:34 move second child to first child (temp float)
0:34 direct index (temp float)
0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:34 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@ -211,7 +211,7 @@ ERROR: node is still EOpNull!
0:34 'cd' (temp float)
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
400.tesc
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
@ -285,38 +285,38 @@ ERROR: node is still EOpNull!
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pvi' (temp int)
0:27 'gl_PatchVerticesIn' (in int)
0:27 'gl_PatchVerticesIn' (in int PatchVertices)
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 'pid' (temp int)
0:28 'gl_PrimitiveID' (in int)
0:28 'gl_PrimitiveID' (in int PrimitiveID)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'iid' (temp int)
0:29 'gl_InvocationID' (in int)
0:29 'gl_InvocationID' (in int InvocationID)
0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float PointSize)
0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (temp float)
0:33 move second child to first child (temp float)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -325,15 +325,15 @@ ERROR: node is still EOpNull!
0:33 1 (const int)
0:33 'cd' (temp float)
0:35 move second child to first child (temp float)
0:35 direct index (patch temp float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 direct index (patch temp float TessLevelOuter)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
0:36 move second child to first child (temp float)
0:36 direct index (patch temp float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 direct index (patch temp float TessLevelInner)
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
@ -386,9 +386,9 @@ ERROR: node is still EOpNull!
0:67 Function Definition: foo( (global void)
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float)
0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
@ -413,7 +413,7 @@ ERROR: node is still EOpNull!
0:97 'd' (temp double)
0:97 'd' (temp double)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
@ -518,45 +518,45 @@ ERROR: node is still EOpNull!
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int)
0:36 'gl_PatchVerticesIn' (in int PatchVertices)
0:37 Sequence
0:37 move second child to first child (temp int)
0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int)
0:37 'gl_PrimitiveID' (in int PrimitiveID)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:39 Sequence
0:39 move second child to first child (temp float)
0:39 'tlo' (temp float)
0:39 direct index (patch temp float)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
0:39 direct index (patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
0:40 move second child to first child (temp float)
0:40 'tli' (temp float)
0:40 direct index (patch temp float)
0:40 'gl_TessLevelInner' (patch in 2-element array of float)
0:40 direct index (patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (temp float)
0:44 move second child to first child (temp float)
0:44 direct index (temp float)
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:44 direct index (temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -565,7 +565,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'badp1' (smooth patch in 4-component vector of float)
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
@ -598,7 +598,7 @@ ERROR: node is still EOpNull!
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 1-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
@ -608,7 +608,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure
ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float gl_Position}'
ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 6 compilation errors. No code generated.
@ -656,26 +656,26 @@ ERROR: node is still EOpNull!
0:21 Sequence
0:21 move second child to first child (temp int)
0:21 'pvi' (temp int)
0:21 'gl_PatchVerticesIn' (in int)
0:21 'gl_PatchVerticesIn' (in int PatchVertices)
0:22 Sequence
0:22 move second child to first child (temp int)
0:22 'pid' (temp int)
0:22 'gl_PrimitiveID' (in int)
0:22 'gl_PrimitiveID' (in int PrimitiveID)
0:23 Sequence
0:23 move second child to first child (temp int)
0:23 'iid' (temp int)
0:23 'gl_InvocationID' (in int)
0:23 'gl_InvocationID' (in int InvocationID)
0:25 move second child to first child (temp 4-component vector of float)
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (temp block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (temp 4-component vector of float)
0:26 direct index (temp block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26 Constant:
0:26 1 (const int)
0:34 Function Definition: foo( (global void)
@ -714,7 +714,7 @@ ERROR: node is still EOpNull!
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:? 'a' (out 3-element array of int)
0:? 'outb' (out 5-element array of int)
0:? 'outc' (out 4-element array of int)
@ -896,7 +896,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}"
gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}"
ERROR: Linking tessellation control stage: Types must match:
outa: "global 4-element array of int" versus "global 1-element array of int"
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
@ -908,7 +908,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float gl_Position}"
gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float Position gl_Position}"
Linked tessellation evaluation stage:
@ -972,38 +972,38 @@ vertices = 4
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 'pvi' (temp int)
0:24 'gl_PatchVerticesIn' (in int)
0:24 'gl_PatchVerticesIn' (in int PatchVertices)
0:25 Sequence
0:25 move second child to first child (temp int)
0:25 'pid' (temp int)
0:25 'gl_PrimitiveID' (in int)
0:25 'gl_PrimitiveID' (in int PrimitiveID)
0:26 Sequence
0:26 move second child to first child (temp int)
0:26 'iid' (temp int)
0:26 'gl_InvocationID' (in int)
0:26 'gl_InvocationID' (in int InvocationID)
0:28 move second child to first child (temp 4-component vector of float)
0:28 gl_Position: direct index for structure (out 4-component vector of float)
0:28 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
0:28 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 'p' (temp 4-component vector of float)
0:29 move second child to first child (temp float)
0:29 gl_PointSize: direct index for structure (out float)
0:29 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:29 gl_PointSize: direct index for structure (out float PointSize)
0:29 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 'ps' (temp float)
0:30 move second child to first child (temp float)
0:30 direct index (temp float)
0:30 gl_ClipDistance: direct index for structure (out 1-element array of float)
0:30 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:30 direct index (temp float ClipDistance)
0:30 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
0:30 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -1012,15 +1012,15 @@ vertices = 4
0:30 1 (const int)
0:30 'cd' (temp float)
0:32 move second child to first child (temp float)
0:32 direct index (patch temp float)
0:32 'gl_TessLevelOuter' (patch out 4-element array of float)
0:32 direct index (patch temp float TessLevelOuter)
0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:32 Constant:
0:32 3 (const int)
0:32 Constant:
0:32 3.200000
0:33 move second child to first child (temp float)
0:33 direct index (patch temp float)
0:33 'gl_TessLevelInner' (patch out 2-element array of float)
0:33 direct index (patch temp float TessLevelInner)
0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -1070,38 +1070,38 @@ vertices = 4
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pvi' (temp int)
0:27 'gl_PatchVerticesIn' (in int)
0:27 'gl_PatchVerticesIn' (in int PatchVertices)
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 'pid' (temp int)
0:28 'gl_PrimitiveID' (in int)
0:28 'gl_PrimitiveID' (in int PrimitiveID)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'iid' (temp int)
0:29 'gl_InvocationID' (in int)
0:29 'gl_InvocationID' (in int InvocationID)
0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float PointSize)
0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (temp float)
0:33 move second child to first child (temp float)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float)
0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -1110,15 +1110,15 @@ vertices = 4
0:33 1 (const int)
0:33 'cd' (temp float)
0:35 move second child to first child (temp float)
0:35 direct index (patch temp float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 direct index (patch temp float TessLevelOuter)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
0:36 move second child to first child (temp float)
0:36 direct index (patch temp float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 direct index (patch temp float TessLevelInner)
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
@ -1171,9 +1171,9 @@ vertices = 4
0:67 Function Definition: foo( (global void)
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float)
0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
@ -1238,26 +1238,26 @@ vertices = 4
0:21 Sequence
0:21 move second child to first child (temp int)
0:21 'pvi' (temp int)
0:21 'gl_PatchVerticesIn' (in int)
0:21 'gl_PatchVerticesIn' (in int PatchVertices)
0:22 Sequence
0:22 move second child to first child (temp int)
0:22 'pid' (temp int)
0:22 'gl_PrimitiveID' (in int)
0:22 'gl_PrimitiveID' (in int PrimitiveID)
0:23 Sequence
0:23 move second child to first child (temp int)
0:23 'iid' (temp int)
0:23 'gl_InvocationID' (in int)
0:23 'gl_InvocationID' (in int InvocationID)
0:25 move second child to first child (temp 4-component vector of float)
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (temp block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (temp 4-component vector of float)
0:26 direct index (temp block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26 Constant:
0:26 1 (const int)
0:34 Function Definition: foo( (global void)
@ -1296,7 +1296,7 @@ vertices = 4
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'patchIn' (patch in 4-component vector of float)
@ -1372,45 +1372,45 @@ ERROR: node is still EOpNull!
0:26 Sequence
0:26 move second child to first child (temp int)
0:26 'pvi' (temp int)
0:26 'gl_PatchVerticesIn' (in int)
0:26 'gl_PatchVerticesIn' (in int PatchVertices)
0:27 Sequence
0:27 move second child to first child (temp int)
0:27 'pid' (temp int)
0:27 'gl_PrimitiveID' (in int)
0:27 'gl_PrimitiveID' (in int PrimitiveID)
0:28 Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 'tc' (temp 3-component vector of float)
0:28 'gl_TessCoord' (in 3-component vector of float)
0:28 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:29 Sequence
0:29 move second child to first child (temp float)
0:29 'tlo' (temp float)
0:29 direct index (patch temp float)
0:29 'gl_TessLevelOuter' (patch in 4-element array of float)
0:29 direct index (patch temp float TessLevelOuter)
0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:29 Constant:
0:29 3 (const int)
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'tli' (temp float)
0:30 direct index (patch temp float)
0:30 'gl_TessLevelInner' (patch in 2-element array of float)
0:30 direct index (patch temp float TessLevelInner)
0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:30 Constant:
0:30 1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (temp 4-component vector of float)
0:33 move second child to first child (temp float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (temp float)
0:34 move second child to first child (temp float)
0:34 direct index (temp float)
0:34 gl_ClipDistance: direct index for structure (out 3-element array of float)
0:34 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@ -1462,45 +1462,45 @@ ERROR: node is still EOpNull!
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int)
0:36 'gl_PatchVerticesIn' (in int PatchVertices)
0:37 Sequence
0:37 move second child to first child (temp int)
0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int)
0:37 'gl_PrimitiveID' (in int PrimitiveID)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:39 Sequence
0:39 move second child to first child (temp float)
0:39 'tlo' (temp float)
0:39 direct index (patch temp float)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
0:39 direct index (patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
0:40 move second child to first child (temp float)
0:40 'tli' (temp float)
0:40 direct index (patch temp float)
0:40 'gl_TessLevelInner' (patch in 2-element array of float)
0:40 direct index (patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (temp float)
0:44 move second child to first child (temp float)
0:44 direct index (temp float)
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:44 direct index (temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -1582,7 +1582,7 @@ ERROR: node is still EOpNull!
0:76 true case is null
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'badp1' (smooth patch in 4-component vector of float)
0:? 'badp2' (flat patch in 4-component vector of float)