glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View file

@ -21,8 +21,8 @@ ERROR: node is still EOpNull!
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'clip' (temp float)
0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 direct index (smooth temp float ClipDistance)
0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
@ -80,7 +80,7 @@ ERROR: node is still EOpNull!
0:47 'i1' (global float)
0:47 Test condition and select (temp float)
0:47 Condition
0:47 'gl_FrontFacing' (gl_FrontFacing bool)
0:47 'gl_FrontFacing' (gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
@ -103,8 +103,8 @@ ERROR: node is still EOpNull!
0:? 'v' (smooth in 4-component vector of float)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
@ -128,8 +128,8 @@ ERROR: node is still EOpNull!
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'clip' (temp float)
0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 direct index (smooth temp float ClipDistance)
0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
@ -187,7 +187,7 @@ ERROR: node is still EOpNull!
0:47 'i1' (global float)
0:47 Test condition and select (temp float)
0:47 Condition
0:47 'gl_FrontFacing' (gl_FrontFacing bool)
0:47 'gl_FrontFacing' (gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
@ -210,8 +210,8 @@ ERROR: node is still EOpNull!
0:? 'v' (smooth in 4-component vector of float)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)