glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -48,8 +48,8 @@ ERROR: node is still EOpNull!
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'clip' (temp float)
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0:18 direct index (smooth temp float)
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0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float)
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0:18 direct index (smooth temp float ClipDistance)
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0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float ClipDistance)
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0:18 Constant:
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0:18 3 (const int)
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0:23 Function Definition: foo( (global void)
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@ -381,10 +381,10 @@ ERROR: node is still EOpNull!
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0:? 'fflat' (flat in float)
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0:? 'fsmooth' (smooth in float)
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0:? 'fnop' (noperspective in float)
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0:? 'gl_ClipDistance' (smooth in implicitly-sized array of float)
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0:? 'gl_ClipDistance' (smooth in implicitly-sized array of float ClipDistance)
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0:? 'sampC' (uniform samplerCube)
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0:? 'gl_Color' (smooth in 4-component vector of float)
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0:? 'gl_Color' (flat in 4-component vector of float)
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0:? 'gl_Color' (smooth in 4-component vector of float Color)
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0:? 'gl_Color' (flat in 4-component vector of float Color)
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0:? 'samp2D' (uniform sampler2D)
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0:? 'samp2DS' (uniform sampler2DShadow)
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0:? 'samp2DR' (uniform sampler2DRect)
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@ -424,8 +424,8 @@ ERROR: node is still EOpNull!
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'clip' (temp float)
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0:18 direct index (smooth temp float)
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0:18 'gl_ClipDistance' (smooth in 4-element array of float)
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0:18 direct index (smooth temp float ClipDistance)
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0:18 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
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0:18 Constant:
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0:18 3 (const int)
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0:23 Function Definition: foo( (global void)
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@ -757,10 +757,10 @@ ERROR: node is still EOpNull!
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0:? 'fflat' (flat in float)
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0:? 'fsmooth' (smooth in float)
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0:? 'fnop' (noperspective in float)
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0:? 'gl_ClipDistance' (smooth in 4-element array of float)
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0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
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0:? 'sampC' (uniform samplerCube)
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0:? 'gl_Color' (smooth in 4-component vector of float)
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0:? 'gl_Color' (flat in 4-component vector of float)
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0:? 'gl_Color' (smooth in 4-component vector of float Color)
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0:? 'gl_Color' (flat in 4-component vector of float Color)
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0:? 'samp2D' (uniform sampler2D)
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0:? 'samp2DS' (uniform sampler2DShadow)
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0:? 'samp2DR' (uniform sampler2DRect)
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