HLSL: Register all entry-point in/out as part of the interface.

This makes the interface be invariant, whether or not individual
variables are used.
This commit is contained in:
John Kessenich 2016-09-12 11:55:47 -06:00
parent b3e24e4359
commit deb4940c17
98 changed files with 448 additions and 19 deletions

View file

@ -125,6 +125,10 @@ gl_FragCoord origin is upper left
0:54 'input' (layout(location=0 ) in 4-component vector of float)
0:54 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'c' (layout(location=1 ) in int)
0:? 'd' (layout(location=2 ) in int)
Linked fragment stage:
@ -256,6 +260,10 @@ gl_FragCoord origin is upper left
0:54 'input' (layout(location=0 ) in 4-component vector of float)
0:54 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'c' (layout(location=1 ) in int)
0:? 'd' (layout(location=2 ) in int)
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