HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
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98 changed files with 448 additions and 19 deletions
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@ -512,6 +512,7 @@ gl_FragCoord origin is upper left
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0:? 'fs' (uniform float)
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0:? 'us' (uniform uint)
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0:? 'ds' (uniform double)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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Linked fragment stage:
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@ -1030,6 +1031,7 @@ gl_FragCoord origin is upper left
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0:? 'fs' (uniform float)
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0:? 'us' (uniform uint)
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0:? 'ds' (uniform double)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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// Module Version 10000
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// Generated by (magic number): 80001
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