HLSL: Register all entry-point in/out as part of the interface.

This makes the interface be invariant, whether or not individual
variables are used.
This commit is contained in:
John Kessenich 2016-09-12 11:55:47 -06:00
parent b3e24e4359
commit deb4940c17
98 changed files with 448 additions and 19 deletions

View file

@ -22,6 +22,8 @@ Shader version: 450
0:10 Branch: Return
0:? Linker Objects
0:? 'Position' (uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
Linked vertex stage:
@ -50,6 +52,8 @@ Shader version: 450
0:10 Branch: Return
0:? Linker Objects
0:? 'Position' (uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
// Module Version 10000
// Generated by (magic number): 80001