HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
This commit is contained in:
parent
b3e24e4359
commit
deb4940c17
98 changed files with 448 additions and 19 deletions
|
|
@ -22,6 +22,8 @@ Shader version: 450
|
|||
0:10 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'Position' (uniform samplerBuffer)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float Position)
|
||||
0:? 'Index' (in uint VertexIndex)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
|
@ -50,6 +52,8 @@ Shader version: 450
|
|||
0:10 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'Position' (uniform samplerBuffer)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float Position)
|
||||
0:? 'Index' (in uint VertexIndex)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue