HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
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98 changed files with 448 additions and 19 deletions
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@ -126,6 +126,11 @@ Shader version: 450
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0:? 'gs_ua4' (global 4-component vector of uint)
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0:? 'gs_ub4' (global 4-component vector of uint)
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0:? 'gs_uc4' (global 4-component vector of uint)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
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Linked vertex stage:
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@ -258,15 +263,20 @@ Shader version: 450
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0:? 'gs_ua4' (global 4-component vector of uint)
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0:? 'gs_ub4' (global 4-component vector of uint)
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0:? 'gs_uc4' (global 4-component vector of uint)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 121
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// Id's are bound by 128
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "VertexShaderFunction" 85
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EntryPoint Vertex 4 "VertexShaderFunction" 85 122 123 124 127
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Name 4 "VertexShaderFunction"
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Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
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Name 11 "inF0"
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@ -313,7 +323,15 @@ Shader version: 450
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Name 118 "gs_ua4"
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Name 119 "gs_ub4"
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Name 120 "gs_uc4"
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Name 122 "inF0"
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Name 123 "inF1"
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Name 124 "inF2"
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Name 127 "inI0"
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Decorate 85(@entryPointOutput) Location 0
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Decorate 122(inF0) Location 0
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Decorate 123(inF1) Location 1
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Decorate 124(inF2) Location 2
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Decorate 127(inI0) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -377,6 +395,13 @@ Shader version: 450
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118(gs_ua4): 117(ptr) Variable Private
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119(gs_ub4): 117(ptr) Variable Private
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120(gs_uc4): 117(ptr) Variable Private
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121: TypePointer Input 61(fvec4)
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122(inF0): 121(ptr) Variable Input
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123(inF1): 121(ptr) Variable Input
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124(inF2): 121(ptr) Variable Input
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125: TypeVector 8(int) 4
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126: TypePointer Input 125(ivec4)
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127(inI0): 126(ptr) Variable Input
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4(VertexShaderFunction): 2 Function None 3
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5: Label
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Store 85(@entryPointOutput) 87
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