HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
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98 changed files with 448 additions and 19 deletions
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@ -62,6 +62,11 @@ local_size = (1, 1, 1)
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0:? 4.000000
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0:199 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
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Linked compute stage:
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@ -130,15 +135,20 @@ local_size = (1, 1, 1)
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0:? 4.000000
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0:199 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 65
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// Id's are bound by 72
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "ComputeShaderFunction" 61
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EntryPoint GLCompute 4 "ComputeShaderFunction" 61 66 67 68 71
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ExecutionMode 4 LocalSize 1 1 1
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Name 4 "ComputeShaderFunction"
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Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;"
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@ -162,7 +172,15 @@ local_size = (1, 1, 1)
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Name 41 "inF2"
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Name 42 "inI0"
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Name 61 "@entryPointOutput"
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Name 66 "inF0"
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Name 67 "inF1"
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Name 68 "inF2"
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Name 71 "inI0"
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Decorate 61(@entryPointOutput) Location 0
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Decorate 66(inF0) Location 0
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Decorate 67(inF1) Location 1
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Decorate 68(inF2) Location 2
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Decorate 71(inI0) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -191,6 +209,13 @@ local_size = (1, 1, 1)
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61(@entryPointOutput): 60(ptr) Variable Output
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62: 6(float) Constant 1082130432
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63: 59(fvec4) ConstantComposite 50 51 55 62
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65: TypePointer Input 59(fvec4)
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66(inF0): 65(ptr) Variable Input
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67(inF1): 65(ptr) Variable Input
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68(inF2): 65(ptr) Variable Input
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69: TypeVector 8(int) 4
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70: TypePointer Input 69(ivec4)
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71(inI0): 70(ptr) Variable Input
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4(ComputeShaderFunction): 2 Function None 3
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5: Label
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Store 61(@entryPointOutput) 63
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