HLSL: Register all entry-point in/out as part of the interface.

This makes the interface be invariant, whether or not individual
variables are used.
This commit is contained in:
John Kessenich 2016-09-12 11:55:47 -06:00
parent b3e24e4359
commit deb4940c17
98 changed files with 448 additions and 19 deletions

View file

@ -44,6 +44,11 @@ gl_FragCoord origin is upper left
0:9 Constant:
0:9 0.062500
0:? Linker Objects
0:? 'inF1' (layout(location=0 ) in float)
0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
Linked fragment stage:
@ -94,6 +99,11 @@ gl_FragCoord origin is upper left
0:9 Constant:
0:9 0.062500
0:? Linker Objects
0:? 'inF1' (layout(location=0 ) in float)
0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001