HLSL: Register all entry-point in/out as part of the interface.

This makes the interface be invariant, whether or not individual
variables are used.
This commit is contained in:
John Kessenich 2016-09-12 11:55:47 -06:00
parent b3e24e4359
commit deb4940c17
98 changed files with 448 additions and 19 deletions

View file

@ -61,6 +61,8 @@ gl_FragCoord origin is upper left
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
Linked fragment stage:
@ -128,6 +130,8 @@ gl_FragCoord origin is upper left
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001