HLSL: Register all entry-point in/out as part of the interface.

This makes the interface be invariant, whether or not individual
variables are used.
This commit is contained in:
John Kessenich 2016-09-12 11:55:47 -06:00
parent b3e24e4359
commit deb4940c17
98 changed files with 448 additions and 19 deletions

View file

@ -150,6 +150,8 @@ gl_FragCoord origin is upper left
0:? 'single2' (global structure{temp 2-component vector of uint v})
0:? 'single3' (global structure{temp structure{temp int f} s1})
0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
0:? '@entryPointOutput' (out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
Linked fragment stage:
@ -306,6 +308,8 @@ gl_FragCoord origin is upper left
0:? 'single2' (global structure{temp 2-component vector of uint v})
0:? 'single3' (global structure{temp structure{temp int f} s1})
0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
0:? '@entryPointOutput' (out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
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