HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
This commit is contained in:
parent
b3e24e4359
commit
deb4940c17
98 changed files with 448 additions and 19 deletions
|
|
@ -36,6 +36,8 @@ gl_FragCoord origin is upper left
|
|||
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
||||
0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
||||
0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -78,6 +80,8 @@ gl_FragCoord origin is upper left
|
|||
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
||||
0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
||||
0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue