HLSL: Register all entry-point in/out as part of the interface.

This makes the interface be invariant, whether or not individual
variables are used.
This commit is contained in:
John Kessenich 2016-09-12 11:55:47 -06:00
parent b3e24e4359
commit deb4940c17
98 changed files with 448 additions and 19 deletions

View file

@ -49,6 +49,9 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:? '@entryPointOutput' (out 4-component vector of float)
0:? 'i' (layout(location=0 ) in int)
0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
Linked fragment stage:
@ -104,6 +107,9 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:? '@entryPointOutput' (out 4-component vector of float)
0:? 'i' (layout(location=0 ) in int)
0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
// Module Version 10000
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