HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
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98 changed files with 448 additions and 19 deletions
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@ -49,6 +49,9 @@ gl_FragCoord origin is upper left
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0:? Linker Objects
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0:? 'a' (global 4-element array of 4-component vector of float)
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0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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Linked fragment stage:
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@ -104,6 +107,9 @@ gl_FragCoord origin is upper left
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0:? Linker Objects
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0:? 'a' (global 4-element array of 4-component vector of float)
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0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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