GLSL: Initiate version GLSL 460, including accept extraneous semicolons.

This commit is contained in:
John Kessenich 2017-07-23 14:44:59 -06:00
parent fda6edcbad
commit de16e52b25
10 changed files with 1627 additions and 1517 deletions

31
Test/baseResults/460.frag.out Executable file
View file

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460.frag
Shader version: 460
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 interpolateAtCentroid ( global 4-component vector of float)
0:12 v: direct index for structure ( global 4-component vector of float)
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
0:12 Constant:
0:12 1 (const int)
0:? Linker Objects
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
Linked fragment stage:
Shader version: 460
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 interpolateAtCentroid ( global 4-component vector of float)
0:12 v: direct index for structure ( global 4-component vector of float)
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
0:12 Constant:
0:12 1 (const int)
0:? Linker Objects
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})