Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27670 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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26 changed files with 674 additions and 83 deletions
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@ -72,7 +72,7 @@ uniform float uf2;
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uniform float ufDead3;
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uniform float ufDead4;
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uniform uimage2D image_ui2D;
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uniform writeonly uimage2D image_ui2D;
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uniform sampler2D sampler_2D;
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uniform sampler2DMSArray sampler_2DMSArray;
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@ -111,7 +111,7 @@ void liveFunction2()
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float f = uf1;
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}
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void liveFunction1(uimage2D p_ui2D, sampler2D p_2D, sampler2DMSArray p_2DMSArray)
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void liveFunction1(writeonly uimage2D p_ui2D, sampler2D p_2D, sampler2DMSArray p_2DMSArray)
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{
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liveFunction2();
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