Implement GL_OES_texture_cube_map_array.
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7 changed files with 790 additions and 9 deletions
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@ -193,7 +193,7 @@ void TParseContext::initializeExtensionBehavior()
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extensionBehavior[E_GL_EXT_tessellation_shader] = EBhDisable;
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extensionBehavior[E_GL_EXT_tessellation_point_size] = EBhDisable;
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extensionBehavior[E_GL_EXT_texture_buffer] = EBhDisable;
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extensionBehavior[E_GL_EXT_texture_cube_map_array] = EBhDisablePartial;
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extensionBehavior[E_GL_EXT_texture_cube_map_array] = EBhDisable;
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// OES matching AEP
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extensionBehavior[E_GL_OES_geometry_shader] = EBhDisable;
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@ -204,7 +204,7 @@ void TParseContext::initializeExtensionBehavior()
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extensionBehavior[E_GL_OES_tessellation_shader] = EBhDisable;
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extensionBehavior[E_GL_OES_tessellation_point_size] = EBhDisable;
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extensionBehavior[E_GL_OES_texture_buffer] = EBhDisable;
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extensionBehavior[E_GL_OES_texture_cube_map_array] = EBhDisablePartial;
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extensionBehavior[E_GL_OES_texture_cube_map_array] = EBhDisable;
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}
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// Get code that is not part of a shared symbol table, is specific to this shader,
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