Implement GL_OES_texture_cube_map_array.

This commit is contained in:
John Kessenich 2015-08-16 14:21:20 -06:00
parent 302b46aebc
commit dc9eff7221
7 changed files with 790 additions and 9 deletions

View file

@ -193,7 +193,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[E_GL_EXT_tessellation_shader] = EBhDisable;
extensionBehavior[E_GL_EXT_tessellation_point_size] = EBhDisable;
extensionBehavior[E_GL_EXT_texture_buffer] = EBhDisable;
extensionBehavior[E_GL_EXT_texture_cube_map_array] = EBhDisablePartial;
extensionBehavior[E_GL_EXT_texture_cube_map_array] = EBhDisable;
// OES matching AEP
extensionBehavior[E_GL_OES_geometry_shader] = EBhDisable;
@ -204,7 +204,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[E_GL_OES_tessellation_shader] = EBhDisable;
extensionBehavior[E_GL_OES_tessellation_point_size] = EBhDisable;
extensionBehavior[E_GL_OES_texture_buffer] = EBhDisable;
extensionBehavior[E_GL_OES_texture_cube_map_array] = EBhDisablePartial;
extensionBehavior[E_GL_OES_texture_cube_map_array] = EBhDisable;
}
// Get code that is not part of a shared symbol table, is specific to this shader,