The array size of gl_SampleMask and gl_SampleMaskIn is ceil(gl_MaxSamples/32)
Oes spec says:
For the both the input array gl_SampleMaskIn[] and the output array gl_SampleMask[], bit B of mask M
(gl_SampleMaskIn[M] or gl_SampleMask[M]) corresponds to sample 32*M+B. These arrays have
ceil(gl_MaxSamples/32) elements, where gl_MaxSamples is the maximum number of color samples
supported by the implementation.
But glslang report error "array must have size before use length".
layout(location = 0) out mediump vec4 fragColor;
void main (void)
{
for (int i = 0; i < gl_SampleMask.length(); ++i)
gl_SampleMask[i] = int(0xAAAAAAAA);
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
* Add two test items, one is for gl_MaxSapmles = 32 and the other one is for gl_MaxSapmles = 64.
This commit is contained in:
parent
88c5373ee4
commit
db4d6f85af
9 changed files with 402 additions and 1 deletions
|
|
@ -282,6 +282,7 @@ INSTANTIATE_TEST_SUITE_P(
|
|||
"glsl.es320.subgroupQuad.comp",
|
||||
"glsl.es320.subgroupVote.comp",
|
||||
"glsl.es320.extTextureShadowLod.frag",
|
||||
"gl_samplemask_array_size.frag",
|
||||
"glsl.ext.textureShadowLod.frag",
|
||||
"terminate.frag",
|
||||
"terminate.vert",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue