Add support for GLSL_EXT_ray_tracing

and SPV_KHR_ray_tracing
This commit is contained in:
Daniel Koch 2020-03-17 20:42:47 -04:00
parent f368dcbb7d
commit db32b243ff
69 changed files with 6912 additions and 4972 deletions

View file

@ -0,0 +1,15 @@
#version 460
#extension GL_EXT_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
layout(location = 0) rayPayloadEXT vec4 payload;
void main()
{
const uint rayFlags = gl_RayFlagsNoneEXT | gl_RayFlagsOpaqueEXT |
gl_RayFlagsNoOpaqueEXT | gl_RayFlagsTerminateOnFirstHitEXT |
gl_RayFlagsSkipClosestHitShaderEXT | gl_RayFlagsCullBackFacingTrianglesEXT |
gl_RayFlagsCullFrontFacingTrianglesEXT | gl_RayFlagsCullOpaqueEXT |
gl_RayFlagsCullNoOpaqueEXT;
const int payloadId = 1;
traceRayEXT(accEXT, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
}