feat: add hlsl_functionality_1 to c interface options

This commit is contained in:
Kai Angulo 2024-10-25 02:18:04 -07:00
parent e9f840ca11
commit da82563c92
2 changed files with 6 additions and 0 deletions

View file

@ -345,6 +345,11 @@ GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* in
shader->shader->setEnvTarget(c_shader_target_language(input->target_language),
c_shader_target_language_version(input->target_language_version));
#ifdef ENABLE_HLSL
if (input->hlsl_functionality_1)
shader->shader->setEnvTargetHlslFunctionality1();
#endif
if (input->entrypoint != nullptr)
shader->shader->setEntryPoint(input->entrypoint);

View file

@ -220,6 +220,7 @@ typedef struct glslang_input_s {
const char* entrypoint; // This is what actually gets called by the GPU. Best to leave it at 'main' or something so opengl doesn't trip over itself.
const char* source_entrypoint; // This just renames the source entrypoint in the code to 'entrypoint' and should be what is used to set different entrypoint names.
int invert_y;
int hlsl_functionality_1;
int default_version;
glslang_profile_t default_profile;
int force_default_version_and_profile;