GL_ARB_shader_draw_parameters: From @amdrexu, implement extension.
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8 changed files with 131 additions and 8 deletions
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@ -57,10 +57,14 @@ enum TBasicType {
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};
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//
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// Qualifiers and built-ins. These are mainly used to see what can be read
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// or written, and by the machine dependent translator to know which registers
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// to allocate variables in. Since built-ins tend to go to different registers
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// than varying or uniform, it makes sense they are peers, not sub-classes.
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// Storage qualifiers. Should align with different kinds of storage or
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// resource or GLSL storage qualifier. Expansion is deprecated.
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//
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// N.B.: You probably DON'T want to add anything here, but rather just add it
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// to the built-in variables. See the comment above TBuiltInVariable.
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//
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// A new built-in variable will normally be an existing qualifier, like 'in', 'out', etc.
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// DO NOT follow the design pattern of, say EvqInstanceId, etc.
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//
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enum TStorageQualifier {
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EvqTemporary, // For temporaries (within a function), read/write
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@ -105,7 +109,7 @@ enum TStorageQualifier {
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// between built-in variable names and an numerical value (the enum).
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//
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// For backward compatibility, there is some redundancy between the
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// TStorageQualifier and these. Both should be maintained accurately.
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// TStorageQualifier and these. Existing members should both be maintained accurately.
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// However, any new built-in variable (and any existing non-redundant one)
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// must follow the pattern that the specific built-in is here, and only its
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// general qualifier is in TStorageQualifier.
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@ -126,6 +130,9 @@ enum TBuiltInVariable {
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EbvLocalInvocationIndex,
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EbvVertexId,
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EbvInstanceId,
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EbvBaseVertex,
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EbvBaseInstance,
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EbvDrawId,
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EbvPosition,
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EbvPointSize,
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EbvClipVertex,
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@ -214,6 +221,9 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
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case EbvLocalInvocationIndex: return "LocalInvocationIndex";
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case EbvVertexId: return "VertexId";
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case EbvInstanceId: return "InstanceId";
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case EbvBaseVertex: return "BaseVertex";
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case EbvBaseInstance: return "BaseInstance";
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case EbvDrawId: return "DrawId";
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case EbvPosition: return "Position";
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case EbvPointSize: return "PointSize";
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case EbvClipVertex: return "ClipVertex";
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "3.0.787"
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#define GLSLANG_DATE "13-Oct-2015"
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#define GLSLANG_REVISION "3.0.788"
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#define GLSLANG_DATE "14-Oct-2015"
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@ -1483,6 +1483,13 @@ void TBuiltIns::initialize(int version, EProfile profile)
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stageBuiltins[EShLangVertex].append(
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"int gl_InstanceID;" // needs qualifier fixed later
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);
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if (version >= 440) {
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stageBuiltins[EShLangVertex].append(
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"in int gl_BaseVertexARB;"
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"in int gl_BaseInstanceARB;"
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"in int gl_DrawIDARB;"
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);
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}
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} else {
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// ES profile
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if (version == 100) {
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@ -2890,6 +2897,16 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
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switch(language) {
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case EShLangVertex:
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if (profile != EEsProfile && version >= 440) {
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symbolTable.setVariableExtensions("gl_BaseVertexARB", 1, &E_GL_ARB_shader_draw_parameters);
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symbolTable.setVariableExtensions("gl_BaseInstanceARB", 1, &E_GL_ARB_shader_draw_parameters);
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symbolTable.setVariableExtensions("gl_DrawIDARB", 1, &E_GL_ARB_shader_draw_parameters);
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BuiltInVariable("gl_BaseVertexARB", EbvBaseVertex, symbolTable);
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BuiltInVariable("gl_BaseInstanceARB", EbvBaseInstance, symbolTable);
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BuiltInVariable("gl_DrawIDARB", EbvDrawId, symbolTable);
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}
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// Compatibility variables, vertex only
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BuiltInVariable("gl_Color", EbvColor, symbolTable);
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BuiltInVariable("gl_SecondaryColor", EbvSecondaryColor, symbolTable);
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@ -169,6 +169,7 @@ void TParseContext::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_explicit_attrib_location] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_image_load_store] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_atomic_counters] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_draw_parameters] = EBhDisable;
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extensionBehavior[E_GL_ARB_derivative_control] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_texture_image_samples] = EBhDisable;
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extensionBehavior[E_GL_ARB_viewport_array] = EBhDisable;
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@ -269,6 +270,7 @@ const char* TParseContext::getPreamble()
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"#define GL_ARB_explicit_attrib_location 1\n"
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"#define GL_ARB_shader_image_load_store 1\n"
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"#define GL_ARB_shader_atomic_counters 1\n"
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"#define GL_ARB_shader_draw_parameters 1\n"
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"#define GL_ARB_derivative_control 1\n"
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"#define GL_ARB_shader_texture_image_samples 1\n"
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"#define GL_ARB_viewport_array 1\n"
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@ -107,6 +107,7 @@ const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture
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const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
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const char* const E_GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
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const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
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const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters";
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const char* const E_GL_ARB_derivative_control = "GL_ARB_derivative_control";
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const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples";
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const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array";
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