Front-end: Complete GL_ARB_compute_shader implementation.
Core compute shaders were working, but the extension wasn't implemented.
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8 changed files with 116 additions and 17 deletions
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@ -162,7 +162,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_texture_gather] = EBhDisable;
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extensionBehavior[E_GL_ARB_gpu_shader5] = EBhDisablePartial;
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extensionBehavior[E_GL_ARB_separate_shader_objects] = EBhDisable;
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extensionBehavior[E_GL_ARB_compute_shader] = EBhDisablePartial;
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extensionBehavior[E_GL_ARB_compute_shader] = EBhDisable;
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extensionBehavior[E_GL_ARB_tessellation_shader] = EBhDisable;
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extensionBehavior[E_GL_ARB_enhanced_layouts] = EBhDisable;
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extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable;
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