Front-end: Complete GL_ARB_compute_shader implementation.

Core compute shaders were working, but the extension wasn't implemented.
This commit is contained in:
John Kessenich 2016-05-30 19:29:40 -06:00
parent 0f5e3ad23c
commit d94c003fb7
8 changed files with 116 additions and 17 deletions

View file

@ -162,7 +162,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_ARB_texture_gather] = EBhDisable;
extensionBehavior[E_GL_ARB_gpu_shader5] = EBhDisablePartial;
extensionBehavior[E_GL_ARB_separate_shader_objects] = EBhDisable;
extensionBehavior[E_GL_ARB_compute_shader] = EBhDisablePartial;
extensionBehavior[E_GL_ARB_compute_shader] = EBhDisable;
extensionBehavior[E_GL_ARB_tessellation_shader] = EBhDisable;
extensionBehavior[E_GL_ARB_enhanced_layouts] = EBhDisable;
extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable;