Merge pull request #1684 from baldurk/reflection-interface-improve
Opt-in improvements to reflection interface
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commit
d83344fc4e
21 changed files with 1000 additions and 273 deletions
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@ -236,6 +236,18 @@ enum EShMessages {
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EShMsgHlslDX9Compatible = (1 << 13), // enable HLSL DX9 compatible mode (right now only for samplers)
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};
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//
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// Options for building reflection
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//
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typedef enum {
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EShReflectionDefault = 0, // default is original behaviour before options were added
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EShReflectionStrictArraySuffix = (1 << 0), // reflection will follow stricter rules for array-of-structs suffixes
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EShReflectionBasicArraySuffix = (1 << 1), // arrays of basic types will be appended with [0] as in GL reflection
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EShReflectionIntermediateIO = (1 << 2), // reflect inputs and outputs to program, even with no vertex shader
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EShReflectionSeparateBuffers = (1 << 3), // buffer variables and buffer blocks are reflected separately
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EShReflectionAllBlockVariables = (1 << 4), // reflect all variables in blocks, even if they are inactive
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} EShReflectionOptions;
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//
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// Build a table for bindings. This can be used for locating
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// attributes, uniforms, globals, etc., as needed.
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@ -596,6 +608,41 @@ private:
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TShader& operator=(TShader&);
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};
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//
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// A reflection database and its interface, consistent with the OpenGL API reflection queries.
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//
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// Data needed for just a single object at the granularity exchanged by the reflection API
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class TObjectReflection {
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public:
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TObjectReflection(const std::string& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex);
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const TType* getType() const { return type; }
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int getBinding() const;
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void dump() const;
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static TObjectReflection badReflection() { return TObjectReflection(); }
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std::string name;
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int offset;
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int glDefineType;
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int size; // data size in bytes for a block, array size for a (non-block) object that's an array
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int index;
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int counterIndex;
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int numMembers;
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int arrayStride; // stride of an array variable
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int topLevelArrayStride; // stride of the top-level variable in a storage buffer member
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EShLanguageMask stages;
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protected:
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TObjectReflection()
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: offset(-1), glDefineType(-1), size(-1), index(-1), counterIndex(-1), numMembers(-1), arrayStride(0),
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topLevelArrayStride(0), stages(EShLanguageMask(0)), type(nullptr)
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{
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}
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const TType* type;
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};
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class TReflection;
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class TIoMapper;
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@ -685,28 +732,89 @@ public:
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TIntermediate* getIntermediate(EShLanguage stage) const { return intermediate[stage]; }
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// Reflection Interface
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bool buildReflection(); // call first, to do liveness analysis, index mapping, etc.; returns false on failure
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int getNumLiveUniformVariables() const; // can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
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int getNumLiveUniformBlocks() const; // can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
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const char* getUniformName(int index) const; // can be used for "name" part of glGetActiveUniform()
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const char* getUniformBlockName(int blockIndex) const; // can be used for glGetActiveUniformBlockName()
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int getUniformBlockSize(int blockIndex) const; // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
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int getUniformIndex(const char* name) const; // can be used for glGetUniformIndices()
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int getUniformBinding(int index) const; // returns the binding number
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EShLanguageMask getUniformStages(int index) const; // returns Shaders Stages where a Uniform is present
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int getUniformBlockBinding(int index) const; // returns the block binding number
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int getUniformBlockIndex(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
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int getUniformBlockCounterIndex(int index) const; // returns block index of associated counter.
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int getUniformType(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
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int getUniformBufferOffset(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
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int getUniformArraySize(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
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int getNumLiveAttributes() const; // can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
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// call first, to do liveness analysis, index mapping, etc.; returns false on failure
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bool buildReflection(int opts = EShReflectionDefault);
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unsigned getLocalSize(int dim) const; // return dim'th local size
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const char *getAttributeName(int index) const; // can be used for glGetActiveAttrib()
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int getAttributeType(int index) const; // can be used for glGetActiveAttrib()
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const TType* getUniformTType(int index) const; // returns a TType*
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const TType* getUniformBlockTType(int index) const; // returns a TType*
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const TType* getAttributeTType(int index) const; // returns a TType*
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int getReflectionIndex(const char *name) const;
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int getNumUniformVariables() const;
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const TObjectReflection& getUniform(int index) const;
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int getNumUniformBlocks() const;
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const TObjectReflection& getUniformBlock(int index) const;
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int getNumPipeInputs() const;
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const TObjectReflection& getPipeInput(int index) const;
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int getNumPipeOutputs() const;
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const TObjectReflection& getPipeOutput(int index) const;
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int getNumBufferVariables() const;
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const TObjectReflection& getBufferVariable(int index) const;
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int getNumBufferBlocks() const;
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const TObjectReflection& getBufferBlock(int index) const;
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int getNumAtomicCounters() const;
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const TObjectReflection& getAtomicCounter(int index) const;
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// Legacy Reflection Interface - expressed in terms of above interface
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// can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
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int getNumLiveUniformVariables() const { return getNumUniformVariables(); }
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// can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
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int getNumLiveUniformBlocks() const { return getNumUniformBlocks(); }
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// can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
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int getNumLiveAttributes() const { return getNumPipeInputs(); }
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// can be used for glGetUniformIndices()
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int getUniformIndex(const char *name) const { return getReflectionIndex(name); }
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// can be used for "name" part of glGetActiveUniform()
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const char *getUniformName(int index) const { return getUniform(index).name.c_str(); }
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// returns the binding number
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int getUniformBinding(int index) const { return getUniform(index).getBinding(); }
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// returns Shaders Stages where a Uniform is present
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EShLanguageMask getUniformStages(int index) const { return getUniform(index).stages; }
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// can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
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int getUniformBlockIndex(int index) const { return getUniform(index).index; }
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// can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
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int getUniformType(int index) const { return getUniform(index).glDefineType; }
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// can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
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int getUniformBufferOffset(int index) const { return getUniform(index).offset; }
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// can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
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int getUniformArraySize(int index) const { return getUniform(index).size; }
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// returns a TType*
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const TType *getUniformTType(int index) const { return getUniform(index).getType(); }
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// can be used for glGetActiveUniformBlockName()
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const char *getUniformBlockName(int index) const { return getUniformBlock(index).name.c_str(); }
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// can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
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int getUniformBlockSize(int index) const { return getUniformBlock(index).size; }
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// returns the block binding number
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int getUniformBlockBinding(int index) const { return getUniformBlock(index).getBinding(); }
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// returns block index of associated counter.
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int getUniformBlockCounterIndex(int index) const { return getUniformBlock(index).counterIndex; }
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// returns a TType*
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const TType *getUniformBlockTType(int index) const { return getUniformBlock(index).getType(); }
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// can be used for glGetActiveAttrib()
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const char *getAttributeName(int index) const { return getPipeInput(index).name.c_str(); }
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// can be used for glGetActiveAttrib()
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int getAttributeType(int index) const { return getPipeInput(index).glDefineType; }
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// returns a TType*
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const TType *getAttributeTType(int index) const { return getPipeInput(index).getType(); }
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void dumpReflection();
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