Prevent crash when bad shader redeclares built-in array names it is not supposed to redeclare.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26520 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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4 changed files with 11 additions and 2 deletions
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@ -97,3 +97,5 @@ layout(location = 24) in vec4 ivlc[]; // ERROR
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layout(location = 23) out vec4 ovla[2];
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layout(location = 24) out vec4 ovlb[2]; // ERROR
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in float gl_TessLevelOuter[4]; // ERROR
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