Implement atomic counter offset semantics.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27760 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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10 changed files with 207 additions and 66 deletions
11
Todo.txt
11
Todo.txt
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@ -38,7 +38,7 @@ Link Validation
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+ exactly one main
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+ ES 3.0: fragment outputs all have locations, if more than one
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+ location aliasing/overlap (except desktop vertex shader inputs)
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- Non ES: binding overlap for atomic counters
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+ binding overlap for atomic counters
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+ Non ES: geometry shader input array sizes and input layout qualifier declaration
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+ Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
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+ Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared
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@ -56,9 +56,10 @@ Link Validation
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+ value checking of uniform initializers
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+ location match
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- block matching
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- component/binding/index/offset match check
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+ component/binding/index/offset match check
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+ compute shader layout(local_size_*) matching
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+ mixed es/non-es profiles are an error
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- binding overlap for atomic counters
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- matching redeclarations of interface blocks
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- 4.3: implicit array sizing is cross shader within a stage
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- 4.4: If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use gl_FragCoord
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@ -80,9 +81,7 @@ Shader Functionality to Implement/Finish
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+ Texture gather
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+ Bitfield operations
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+ Integer mix function
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- overlapping bindings
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- offset post incrementing
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- overlapping offsets
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+ overlapping bindings/offsets and offset post increment
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+ frexp/ldexp
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+ packUnorm4x8(),packSnorm4x8(), unpackUnorm4x8(), unpackSnorm4x8()
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+ 2DMS samplers and images
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@ -202,7 +201,7 @@ Shader Functionality to Implement/Finish
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+ Parameter qualifiers can include precision and memory qualifiers.
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+ Add a new atomic_uint type to support atomic counters. Also, add built-in functions for manipulating atomic counters.
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+ atomicCounterIncrement, atomicCounterDecrement, and atomicCounter
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- Add layout qualifier identifiers binding and offset to bind units to sampler and image variable declarations, atomic counters, and uniform blocks.
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+ Add layout qualifier identifiers binding and offset to bind units to sampler and image variable declarations, atomic counters, and uniform blocks.
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+ Add built-in functions to pack/unpack 16 bit floating-point numbers (ARB_shading_language_pack2f).
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+ packHalf2x16 and unpackHalf2x16
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+ packSnorm2x16and unpackSnorm2x16
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