HLSL: fix type on clip/cull index result
While adding geometry stage support for clip/cull, it transpired that the existing clip/cull support was not setting the type of the result of indexing into the clup/cull variable. That's a defect independent of the geometry support, so to simplify the geometry PR, this is addressed separately. It doesn't appear to change the generated SPIR-V, but that's probably down to something else tolerating a bad input.
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18 changed files with 180 additions and 174 deletions
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@ -57,7 +57,7 @@ Shader version: 500
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0:7 0 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 0 (const int)
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@ -66,7 +66,7 @@ Shader version: 500
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 1 (const int)
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@ -75,7 +75,7 @@ Shader version: 500
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 2 (const int)
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@ -85,7 +85,7 @@ Shader version: 500
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0:7 2 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 3 (const int)
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@ -156,7 +156,7 @@ Shader version: 500
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0:7 0 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 0 (const int)
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@ -165,7 +165,7 @@ Shader version: 500
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 1 (const int)
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@ -174,7 +174,7 @@ Shader version: 500
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 2 (const int)
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@ -184,7 +184,7 @@ Shader version: 500
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0:7 2 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 3 (const int)
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