HLSL: fix type on clip/cull index result
While adding geometry stage support for clip/cull, it transpired that the existing clip/cull support was not setting the type of the result of indexing into the clup/cull variable. That's a defect independent of the geometry support, so to simplify the geometry PR, this is addressed separately. It doesn't appear to change the generated SPIR-V, but that's probably down to something else tolerating a bad input.
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18 changed files with 180 additions and 174 deletions
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@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
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0:? 'clip0' ( temp 3-component vector of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( in float ClipDistance)
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0:? 'clip0' ( in 4-element array of float ClipDistance)
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0:6 Constant:
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0:6 0 (const int)
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@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
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0:? 'clip0' ( temp 3-component vector of float)
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0:6 Constant:
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0:6 1 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( in float ClipDistance)
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0:? 'clip0' ( in 4-element array of float ClipDistance)
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0:6 Constant:
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0:6 1 (const int)
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@ -47,14 +47,14 @@ gl_FragCoord origin is upper left
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0:? 'clip0' ( temp 3-component vector of float)
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0:6 Constant:
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0:6 2 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( in float ClipDistance)
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0:? 'clip0' ( in 4-element array of float ClipDistance)
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0:6 Constant:
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0:6 2 (const int)
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0:? Sequence
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0:6 move second child to first child ( temp float)
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0:? 'clip1' ( temp float)
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0:6 direct index ( temp float)
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0:6 direct index ( in float ClipDistance)
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0:? 'clip0' ( in 4-element array of float ClipDistance)
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0:6 Constant:
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0:6 3 (const int)
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@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
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0:? 'clip0' ( temp 3-component vector of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( in float ClipDistance)
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0:? 'clip0' ( in 4-element array of float ClipDistance)
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0:6 Constant:
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0:6 0 (const int)
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@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
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0:? 'clip0' ( temp 3-component vector of float)
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0:6 Constant:
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0:6 1 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( in float ClipDistance)
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0:? 'clip0' ( in 4-element array of float ClipDistance)
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0:6 Constant:
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0:6 1 (const int)
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@ -121,14 +121,14 @@ gl_FragCoord origin is upper left
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0:? 'clip0' ( temp 3-component vector of float)
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0:6 Constant:
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0:6 2 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( in float ClipDistance)
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0:? 'clip0' ( in 4-element array of float ClipDistance)
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0:6 Constant:
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0:6 2 (const int)
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0:? Sequence
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0:6 move second child to first child ( temp float)
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0:? 'clip1' ( temp float)
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0:6 direct index ( temp float)
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0:6 direct index ( in float ClipDistance)
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0:? 'clip0' ( in 4-element array of float ClipDistance)
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0:6 Constant:
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0:6 3 (const int)
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