HLSL: fix type on clip/cull index result

While adding geometry stage support for clip/cull, it transpired that the
existing clip/cull support was not setting the type of the result of indexing
into the clup/cull variable.  That's a defect independent of the geometry
support, so to simplify the geometry PR, this is addressed separately.

It doesn't appear to change the generated SPIR-V, but that's probably down to
something else tolerating a bad input.
This commit is contained in:
LoopDawg 2017-08-28 14:05:41 -06:00
parent 82e95a3aa5
commit d6f4d9b48c
18 changed files with 180 additions and 174 deletions

View file

@ -68,7 +68,7 @@ Shader version: 500
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@ -80,7 +80,7 @@ Shader version: 500
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@ -92,7 +92,7 @@ Shader version: 500
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@ -105,7 +105,7 @@ Shader version: 500
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
@ -190,7 +190,7 @@ Shader version: 500
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@ -202,7 +202,7 @@ Shader version: 500
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@ -214,7 +214,7 @@ Shader version: 500
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@ -227,7 +227,7 @@ Shader version: 500
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)