HLSL: fix type on clip/cull index result

While adding geometry stage support for clip/cull, it transpired that the
existing clip/cull support was not setting the type of the result of indexing
into the clup/cull variable.  That's a defect independent of the geometry
support, so to simplify the geometry PR, this is addressed separately.

It doesn't appear to change the generated SPIR-V, but that's probably down to
something else tolerating a bad input.
This commit is contained in:
LoopDawg 2017-08-28 14:05:41 -06:00
parent 82e95a3aa5
commit d6f4d9b48c
18 changed files with 180 additions and 174 deletions

View file

@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)