HLSL: fix type on clip/cull index result
While adding geometry stage support for clip/cull, it transpired that the existing clip/cull support was not setting the type of the result of indexing into the clup/cull variable. That's a defect independent of the geometry support, so to simplify the geometry PR, this is addressed separately. It doesn't appear to change the generated SPIR-V, but that's probably down to something else tolerating a bad input.
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18 changed files with 180 additions and 174 deletions
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@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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