HLSL: fix type on clip/cull index result
While adding geometry stage support for clip/cull, it transpired that the existing clip/cull support was not setting the type of the result of indexing into the clup/cull variable. That's a defect independent of the geometry support, so to simplify the geometry PR, this is addressed separately. It doesn't appear to change the generated SPIR-V, but that's probably down to something else tolerating a bad input.
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18 changed files with 180 additions and 174 deletions
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@ -92,7 +92,7 @@ Shader version: 500
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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@ -107,7 +107,7 @@ Shader version: 500
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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@ -122,7 +122,7 @@ Shader version: 500
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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@ -137,7 +137,7 @@ Shader version: 500
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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@ -253,7 +253,7 @@ Shader version: 500
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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@ -268,7 +268,7 @@ Shader version: 500
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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@ -283,7 +283,7 @@ Shader version: 500
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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@ -298,7 +298,7 @@ Shader version: 500
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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