HLSL: fix type on clip/cull index result

While adding geometry stage support for clip/cull, it transpired that the
existing clip/cull support was not setting the type of the result of indexing
into the clup/cull variable.  That's a defect independent of the geometry
support, so to simplify the geometry PR, this is addressed separately.

It doesn't appear to change the generated SPIR-V, but that's probably down to
something else tolerating a bad input.
This commit is contained in:
LoopDawg 2017-08-28 14:05:41 -06:00
parent 82e95a3aa5
commit d6f4d9b48c
18 changed files with 180 additions and 174 deletions

View file

@ -92,7 +92,7 @@ Shader version: 500
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
@ -107,7 +107,7 @@ Shader version: 500
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
@ -122,7 +122,7 @@ Shader version: 500
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
@ -137,7 +137,7 @@ Shader version: 500
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
@ -253,7 +253,7 @@ Shader version: 500
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
@ -268,7 +268,7 @@ Shader version: 500
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
@ -283,7 +283,7 @@ Shader version: 500
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
@ -298,7 +298,7 @@ Shader version: 500
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)