HLSL: fix type on clip/cull index result

While adding geometry stage support for clip/cull, it transpired that the
existing clip/cull support was not setting the type of the result of indexing
into the clup/cull variable.  That's a defect independent of the geometry
support, so to simplify the geometry PR, this is addressed separately.

It doesn't appear to change the generated SPIR-V, but that's probably down to
something else tolerating a bad input.
This commit is contained in:
LoopDawg 2017-08-28 14:05:41 -06:00
parent 82e95a3aa5
commit d6f4d9b48c
18 changed files with 180 additions and 174 deletions

View file

@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)