HLSL: fix type on clip/cull index result

While adding geometry stage support for clip/cull, it transpired that the
existing clip/cull support was not setting the type of the result of indexing
into the clup/cull variable.  That's a defect independent of the geometry
support, so to simplify the geometry PR, this is addressed separately.

It doesn't appear to change the generated SPIR-V, but that's probably down to
something else tolerating a bad input.
This commit is contained in:
LoopDawg 2017-08-28 14:05:41 -06:00
parent 82e95a3aa5
commit d6f4d9b48c
18 changed files with 180 additions and 174 deletions

View file

@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 2 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
@ -148,7 +148,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 2 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 direct index ( temp float)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)