HLSL: fix type on clip/cull index result
While adding geometry stage support for clip/cull, it transpired that the existing clip/cull support was not setting the type of the result of indexing into the clup/cull variable. That's a defect independent of the geometry support, so to simplify the geometry PR, this is addressed separately. It doesn't appear to change the generated SPIR-V, but that's probably down to something else tolerating a bad input.
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18 changed files with 180 additions and 174 deletions
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@ -106,7 +106,7 @@ Shader version: 500
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0:? 'pos' ( temp 4-component vector of float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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@ -118,7 +118,7 @@ Shader version: 500
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 1 (const int)
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@ -130,7 +130,7 @@ Shader version: 500
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0:4 Constant:
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0:4 1 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 2 (const int)
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@ -142,7 +142,7 @@ Shader version: 500
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 3 (const int)
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@ -155,7 +155,7 @@ Shader version: 500
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0:4 1 (const int)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 4-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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@ -167,7 +167,7 @@ Shader version: 500
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 4-element array of float CullDistance)
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0:4 Constant:
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0:4 1 (const int)
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@ -179,7 +179,7 @@ Shader version: 500
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0:4 Constant:
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0:4 1 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 4-element array of float CullDistance)
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0:4 Constant:
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0:4 2 (const int)
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@ -191,7 +191,7 @@ Shader version: 500
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 4-element array of float CullDistance)
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0:4 Constant:
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0:4 3 (const int)
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@ -318,7 +318,7 @@ Shader version: 500
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0:? 'pos' ( temp 4-component vector of float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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@ -330,7 +330,7 @@ Shader version: 500
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 1 (const int)
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@ -342,7 +342,7 @@ Shader version: 500
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0:4 Constant:
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0:4 1 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 2 (const int)
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@ -354,7 +354,7 @@ Shader version: 500
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 3 (const int)
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@ -367,7 +367,7 @@ Shader version: 500
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0:4 1 (const int)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 4-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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@ -379,7 +379,7 @@ Shader version: 500
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 4-element array of float CullDistance)
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0:4 Constant:
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0:4 1 (const int)
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@ -391,7 +391,7 @@ Shader version: 500
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0:4 Constant:
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0:4 1 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 4-element array of float CullDistance)
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0:4 Constant:
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0:4 2 (const int)
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@ -403,7 +403,7 @@ Shader version: 500
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 4-element array of float CullDistance)
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0:4 Constant:
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0:4 3 (const int)
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