HLSL: fix type on clip/cull index result
While adding geometry stage support for clip/cull, it transpired that the existing clip/cull support was not setting the type of the result of indexing into the clup/cull variable. That's a defect independent of the geometry support, so to simplify the geometry PR, this is addressed separately. It doesn't appear to change the generated SPIR-V, but that's probably down to something else tolerating a bad input.
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18 changed files with 180 additions and 174 deletions
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@ -34,14 +34,14 @@ Shader version: 500
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0:? 'pos' ( temp 4-component vector of float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 1-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:? 'clip' ( temp float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 1-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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@ -90,14 +90,14 @@ Shader version: 500
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0:? 'pos' ( temp 4-component vector of float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 1-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:? 'clip' ( temp float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 1-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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