HLSL: fix type on clip/cull index result

While adding geometry stage support for clip/cull, it transpired that the
existing clip/cull support was not setting the type of the result of indexing
into the clup/cull variable.  That's a defect independent of the geometry
support, so to simplify the geometry PR, this is addressed separately.

It doesn't appear to change the generated SPIR-V, but that's probably down to
something else tolerating a bad input.
This commit is contained in:
LoopDawg 2017-08-28 14:05:41 -06:00
parent 82e95a3aa5
commit d6f4d9b48c
18 changed files with 180 additions and 174 deletions

View file

@ -34,14 +34,14 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:? 'clip' ( temp float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
@ -90,14 +90,14 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:? 'clip' ( temp float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)