Add support for querying vertex attributes in reflection API
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4 changed files with 42 additions and 1 deletions
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@ -93,7 +93,17 @@ public:
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return badReflection;
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}
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// for mapping any name to its index (both block names and uniforms names)
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// for mapping an attribute index to the attribute's description
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int getNumAttributes() { return (int)indexToAttribute.size(); }
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const TObjectReflection& getAttribute(int i) const
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{
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if (i >= 0 && i < (int)indexToAttribute.size())
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return indexToAttribute[i];
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else
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return badReflection;
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}
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// for mapping any name to its index (block names, uniform names and attribute names)
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int getIndex(const char* name) const
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{
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TNameToIndex::const_iterator it = nameToIndex.find(name);
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@ -116,6 +126,7 @@ protected:
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TNameToIndex nameToIndex; // maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed
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TMapIndexToReflection indexToUniform;
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TMapIndexToReflection indexToUniformBlock;
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TMapIndexToReflection indexToAttribute;
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};
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} // end namespace glslang
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