parent
9e41635d74
commit
d5f3ad6c9a
10 changed files with 745 additions and 252 deletions
109
Test/baseResults/hlsl.numericsuffixes.negative.frag.out
Normal file
109
Test/baseResults/hlsl.numericsuffixes.negative.frag.out
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
hlsl.numericsuffixes.negative.frag
|
||||
ERROR: 0:7: '' : bad digit in binary literal
|
||||
ERROR: 0:8: '' : binary literal too big
|
||||
ERROR: 0:9: '' : bad digit in hexadecimal literal
|
||||
ERROR: 0:10: '' : hexadecimal literal too big
|
||||
ERROR: 4 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:7 'r01' ( temp uint)
|
||||
0:7 Constant:
|
||||
0:7 0 (const uint)
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp uint)
|
||||
0:8 'r02' ( temp uint)
|
||||
0:8 Constant:
|
||||
0:8 4294967295 (const uint)
|
||||
0:10 Sequence
|
||||
0:9 move second child to first child ( temp uint)
|
||||
0:9 'r03' ( temp uint)
|
||||
0:9 Constant:
|
||||
0:9 0 (const uint)
|
||||
0:10 move second child to first child ( temp uint)
|
||||
0:10 'r04' ( temp uint)
|
||||
0:10 Constant:
|
||||
0:10 4294967295 (const uint)
|
||||
0:13 move second child to first child ( temp 4-component vector of float)
|
||||
0:13 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:13 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Construct vec4 ( temp 4-component vector of float)
|
||||
0:13 Convert uint to float ( temp float)
|
||||
0:13 'r01' ( temp uint)
|
||||
0:14 Branch: Return with expression
|
||||
0:14 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
0:5 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:7 'r01' ( temp uint)
|
||||
0:7 Constant:
|
||||
0:7 0 (const uint)
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp uint)
|
||||
0:8 'r02' ( temp uint)
|
||||
0:8 Constant:
|
||||
0:8 4294967295 (const uint)
|
||||
0:10 Sequence
|
||||
0:9 move second child to first child ( temp uint)
|
||||
0:9 'r03' ( temp uint)
|
||||
0:9 Constant:
|
||||
0:9 0 (const uint)
|
||||
0:10 move second child to first child ( temp uint)
|
||||
0:10 'r04' ( temp uint)
|
||||
0:10 Constant:
|
||||
0:10 4294967295 (const uint)
|
||||
0:13 move second child to first child ( temp 4-component vector of float)
|
||||
0:13 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:13 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Construct vec4 ( temp 4-component vector of float)
|
||||
0:13 Convert uint to float ( temp float)
|
||||
0:13 'r01' ( temp uint)
|
||||
0:14 Branch: Return with expression
|
||||
0:14 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
0:5 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
||||
Loading…
Add table
Add a link
Reference in a new issue