parent
9e41635d74
commit
d5f3ad6c9a
10 changed files with 745 additions and 252 deletions
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@ -216,33 +216,98 @@ gl_FragCoord origin is upper left
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0:39 Convert int to float ( temp float)
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0:39 'd' ( temp int)
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0:39 'input' ( in 4-component vector of float)
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0:41 Branch: Return with expression
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0:40 add ( temp 4-component vector of float)
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0:40 add ( temp 4-component vector of float)
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0:40 add ( temp 4-component vector of float)
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0:40 add ( temp 4-component vector of float)
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0:40 vector-scale ( temp 4-component vector of float)
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0:40 Convert int to float ( temp float)
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0:40 'e' ( temp int)
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0:40 'ret' ( temp 4-component vector of float)
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0:40 'f' ( temp 4-component vector of float)
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0:40 Function Call: vectorCond( ( temp 4-component vector of float)
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0:40 Function Call: scalarCond( ( temp 4-component vector of float)
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0:41 Construct vec4 ( temp 4-component vector of float)
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0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
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0:40 Sequence
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0:40 move second child to first child ( temp uint)
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0:40 'g' ( temp uint)
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0:40 Test condition and select ( temp uint): no shortcircuit
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0:40 Condition
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0:40 Compare Greater Than ( temp bool)
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0:40 Convert int to float ( temp float)
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0:40 'd' ( temp int)
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0:40 Constant:
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0:40 0.000000
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0:40 true case
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0:40 Constant:
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0:40 21 (const uint)
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0:40 false case
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0:40 Constant:
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0:40 0 (const uint)
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0:41 Sequence
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0:41 move second child to first child ( temp uint)
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0:41 'h' ( temp uint)
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0:41 Test condition and select ( temp uint): no shortcircuit
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0:41 Condition
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0:41 Compare Greater Than ( temp bool)
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0:41 Convert uint to float ( temp float)
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0:41 'g' ( temp uint)
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0:41 Constant:
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0:41 true (const bool)
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0:41 false (const bool)
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0:41 Constant:
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0:41 1.000000
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0:41 2.000000
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0:41 Constant:
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0:41 3.000000
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0:41 4.000000
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0:41 0.000000
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0:41 true case
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0:41 Constant:
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0:41 10.000000
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0:41 63 (const uint)
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0:41 false case
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0:41 Constant:
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0:41 10.000000
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0:41 0 (const uint)
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0:42 Sequence
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0:42 move second child to first child ( temp uint)
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0:42 'i' ( temp uint)
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0:42 Test condition and select ( temp uint): no shortcircuit
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0:42 Condition
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0:42 Compare Greater Than ( temp bool)
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0:42 Convert uint to float ( temp float)
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0:42 'h' ( temp uint)
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0:42 Constant:
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0:42 0.000000
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0:42 true case
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0:42 Constant:
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0:42 5 (const uint)
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0:42 false case
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0:42 Constant:
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0:42 1 (const uint)
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0:43 Sequence
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0:43 move second child to first child ( temp uint)
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0:43 'j' ( temp uint)
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0:43 Convert int to uint ( temp uint)
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0:43 Test condition and select ( temp int): no shortcircuit
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0:43 Condition
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0:43 Compare Greater Than ( temp bool)
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0:43 Convert uint to float ( temp float)
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0:43 'i' ( temp uint)
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0:43 Constant:
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0:43 0.000000
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0:43 true case
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0:43 Constant:
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0:43 43981 (const int)
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0:43 false case
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0:43 Constant:
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0:43 48346 (const int)
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0:45 Branch: Return with expression
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0:44 add ( temp 4-component vector of float)
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0:44 add ( temp 4-component vector of float)
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0:44 add ( temp 4-component vector of float)
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0:44 add ( temp 4-component vector of float)
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0:44 vector-scale ( temp 4-component vector of float)
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0:44 Convert int to float ( temp float)
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0:44 'e' ( temp int)
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0:44 'ret' ( temp 4-component vector of float)
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0:44 'f' ( temp 4-component vector of float)
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0:44 Function Call: vectorCond( ( temp 4-component vector of float)
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0:44 Function Call: scalarCond( ( temp 4-component vector of float)
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0:45 Construct vec4 ( temp 4-component vector of float)
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0:45 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
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0:45 Constant:
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0:45 true (const bool)
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0:45 false (const bool)
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0:45 Constant:
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0:45 1.000000
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0:45 2.000000
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0:45 Constant:
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0:45 3.000000
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0:45 4.000000
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0:45 Constant:
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0:45 10.000000
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0:45 Constant:
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0:45 10.000000
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0:27 Function Definition: PixelShaderFunction( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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@ -479,33 +544,98 @@ gl_FragCoord origin is upper left
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0:39 Convert int to float ( temp float)
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0:39 'd' ( temp int)
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0:39 'input' ( in 4-component vector of float)
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0:41 Branch: Return with expression
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0:40 add ( temp 4-component vector of float)
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0:40 add ( temp 4-component vector of float)
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0:40 add ( temp 4-component vector of float)
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0:40 add ( temp 4-component vector of float)
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0:40 vector-scale ( temp 4-component vector of float)
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0:40 Convert int to float ( temp float)
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0:40 'e' ( temp int)
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0:40 'ret' ( temp 4-component vector of float)
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0:40 'f' ( temp 4-component vector of float)
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0:40 Function Call: vectorCond( ( temp 4-component vector of float)
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0:40 Function Call: scalarCond( ( temp 4-component vector of float)
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0:41 Construct vec4 ( temp 4-component vector of float)
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0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
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0:40 Sequence
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0:40 move second child to first child ( temp uint)
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0:40 'g' ( temp uint)
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0:40 Test condition and select ( temp uint): no shortcircuit
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0:40 Condition
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0:40 Compare Greater Than ( temp bool)
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0:40 Convert int to float ( temp float)
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0:40 'd' ( temp int)
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0:40 Constant:
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0:40 0.000000
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0:40 true case
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0:40 Constant:
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0:40 21 (const uint)
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0:40 false case
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0:40 Constant:
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0:40 0 (const uint)
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0:41 Sequence
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0:41 move second child to first child ( temp uint)
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0:41 'h' ( temp uint)
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0:41 Test condition and select ( temp uint): no shortcircuit
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0:41 Condition
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0:41 Compare Greater Than ( temp bool)
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0:41 Convert uint to float ( temp float)
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0:41 'g' ( temp uint)
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0:41 Constant:
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0:41 true (const bool)
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0:41 false (const bool)
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0:41 Constant:
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0:41 1.000000
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0:41 2.000000
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0:41 Constant:
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0:41 3.000000
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0:41 4.000000
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0:41 0.000000
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0:41 true case
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0:41 Constant:
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0:41 10.000000
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0:41 63 (const uint)
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0:41 false case
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0:41 Constant:
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0:41 10.000000
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0:41 0 (const uint)
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0:42 Sequence
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0:42 move second child to first child ( temp uint)
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0:42 'i' ( temp uint)
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0:42 Test condition and select ( temp uint): no shortcircuit
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0:42 Condition
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0:42 Compare Greater Than ( temp bool)
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0:42 Convert uint to float ( temp float)
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0:42 'h' ( temp uint)
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0:42 Constant:
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0:42 0.000000
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0:42 true case
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0:42 Constant:
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0:42 5 (const uint)
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0:42 false case
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0:42 Constant:
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0:42 1 (const uint)
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0:43 Sequence
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0:43 move second child to first child ( temp uint)
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0:43 'j' ( temp uint)
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0:43 Convert int to uint ( temp uint)
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0:43 Test condition and select ( temp int): no shortcircuit
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0:43 Condition
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0:43 Compare Greater Than ( temp bool)
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0:43 Convert uint to float ( temp float)
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0:43 'i' ( temp uint)
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0:43 Constant:
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0:43 0.000000
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0:43 true case
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0:43 Constant:
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0:43 43981 (const int)
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0:43 false case
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0:43 Constant:
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0:43 48346 (const int)
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0:45 Branch: Return with expression
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0:44 add ( temp 4-component vector of float)
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0:44 add ( temp 4-component vector of float)
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0:44 add ( temp 4-component vector of float)
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0:44 add ( temp 4-component vector of float)
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0:44 vector-scale ( temp 4-component vector of float)
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0:44 Convert int to float ( temp float)
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0:44 'e' ( temp int)
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0:44 'ret' ( temp 4-component vector of float)
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0:44 'f' ( temp 4-component vector of float)
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0:44 Function Call: vectorCond( ( temp 4-component vector of float)
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0:44 Function Call: scalarCond( ( temp 4-component vector of float)
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0:45 Construct vec4 ( temp 4-component vector of float)
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0:45 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
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0:45 Constant:
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0:45 true (const bool)
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0:45 false (const bool)
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0:45 Constant:
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0:45 1.000000
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0:45 2.000000
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0:45 Constant:
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0:45 3.000000
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0:45 4.000000
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0:45 Constant:
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0:45 10.000000
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0:45 Constant:
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0:45 10.000000
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0:27 Function Definition: PixelShaderFunction( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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@ -523,12 +653,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 206
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// Id's are bound by 233
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 199 202
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EntryPoint Fragment 4 "PixelShaderFunction" 226 229
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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@ -555,13 +685,17 @@ gl_FragCoord origin is upper left
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Name 117 "ret"
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Name 137 "e"
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Name 150 "f"
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Name 186 "param"
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Name 187 "param"
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Name 188 "param"
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Name 197 "input"
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Name 199 "input"
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Name 202 "@entryPointOutput"
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Name 203 "param"
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Name 169 "g"
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Name 175 "h"
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Name 181 "i"
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Name 187 "j"
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Name 213 "param"
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Name 214 "param"
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Name 215 "param"
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Name 224 "input"
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Name 226 "input"
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Name 229 "@entryPointOutput"
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Name 230 "param"
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MemberDecorate 29($Global) 0 Offset 0
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MemberDecorate 29($Global) 1 Offset 16
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MemberDecorate 29($Global) 2 Offset 32
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@ -570,8 +704,8 @@ gl_FragCoord origin is upper left
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Decorate 29($Global) Block
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Decorate 31 DescriptorSet 0
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Decorate 31 Binding 0
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Decorate 199(input) Location 0
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Decorate 202(@entryPointOutput) Location 0
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Decorate 226(input) Location 0
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Decorate 229(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -611,29 +745,35 @@ gl_FragCoord origin is upper left
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148: 32(int) Constant 11
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151: TypePointer Function 6(float)
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154: 139(int) Constant 1
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178: 13(bool) ConstantTrue
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179: 13(bool) ConstantFalse
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180: 14(bvec2) ConstantComposite 178 179
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181: 6(float) Constant 1073741824
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182: 16(fvec2) ConstantComposite 96 181
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183: 6(float) Constant 1077936128
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184: 6(float) Constant 1082130432
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185: 16(fvec2) ConstantComposite 183 184
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190: 6(float) Constant 1092616192
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198: TypePointer Input 7(fvec4)
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199(input): 198(ptr) Variable Input
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201: TypePointer Output 7(fvec4)
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202(@entryPointOutput): 201(ptr) Variable Output
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168: TypePointer Function 139(int)
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173: 139(int) Constant 21
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179: 139(int) Constant 63
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185: 139(int) Constant 5
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191: 32(int) Constant 43981
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192: 32(int) Constant 48346
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205: 13(bool) ConstantTrue
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206: 13(bool) ConstantFalse
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207: 14(bvec2) ConstantComposite 205 206
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208: 6(float) Constant 1073741824
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209: 16(fvec2) ConstantComposite 96 208
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210: 6(float) Constant 1077936128
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211: 6(float) Constant 1082130432
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212: 16(fvec2) ConstantComposite 210 211
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217: 6(float) Constant 1092616192
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225: TypePointer Input 7(fvec4)
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226(input): 225(ptr) Variable Input
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228: TypePointer Output 7(fvec4)
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229(@entryPointOutput): 228(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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197(input): 24(ptr) Variable Function
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203(param): 24(ptr) Variable Function
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200: 7(fvec4) Load 199(input)
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Store 197(input) 200
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204: 7(fvec4) Load 197(input)
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Store 203(param) 204
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205: 7(fvec4) FunctionCall 27(@PixelShaderFunction(vf4;) 203(param)
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Store 202(@entryPointOutput) 205
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224(input): 24(ptr) Variable Function
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230(param): 24(ptr) Variable Function
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227: 7(fvec4) Load 226(input)
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Store 224(input) 227
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231: 7(fvec4) Load 224(input)
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Store 230(param) 231
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232: 7(fvec4) FunctionCall 27(@PixelShaderFunction(vf4;) 230(param)
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Store 229(@entryPointOutput) 232
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Return
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FunctionEnd
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9(vectorCond(): 7(fvec4) Function None 8
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117(ret): 24(ptr) Variable Function
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137(e): 109(ptr) Variable Function
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150(f): 24(ptr) Variable Function
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186(param): 15(ptr) Variable Function
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187(param): 17(ptr) Variable Function
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188(param): 17(ptr) Variable Function
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169(g): 168(ptr) Variable Function
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175(h): 168(ptr) Variable Function
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181(i): 168(ptr) Variable Function
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187(j): 168(ptr) Variable Function
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213(param): 15(ptr) Variable Function
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214(param): 17(ptr) Variable Function
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215(param): 17(ptr) Variable Function
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Store 110(a) 111
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Store 112(b) 113
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Store 114(c) 115
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@ -776,23 +920,44 @@ gl_FragCoord origin is upper left
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166: 43(bvec4) CompositeConstruct 157 157 157 157
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167: 7(fvec4) Select 166 161 165
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Store 150(f) 167
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168: 32(int) Load 137(e)
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169: 6(float) ConvertSToF 168
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170: 7(fvec4) Load 117(ret)
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171: 7(fvec4) VectorTimesScalar 170 169
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172: 7(fvec4) Load 150(f)
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173: 7(fvec4) FAdd 171 172
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174: 7(fvec4) FunctionCall 9(vectorCond()
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175: 7(fvec4) FAdd 173 174
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176: 7(fvec4) FunctionCall 11(scalarCond()
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177: 7(fvec4) FAdd 175 176
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Store 186(param) 180
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Store 187(param) 182
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Store 188(param) 185
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189: 16(fvec2) FunctionCall 22(fbSelect(vb2;vf2;vf2;) 186(param) 187(param) 188(param)
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191: 6(float) CompositeExtract 189 0
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192: 6(float) CompositeExtract 189 1
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193: 7(fvec4) CompositeConstruct 191 192 190 190
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194: 7(fvec4) FAdd 177 193
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ReturnValue 194
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170: 32(int) Load 116(d)
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171: 6(float) ConvertSToF 170
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172: 13(bool) FOrdGreaterThan 171 44
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174: 139(int) Select 172 173 140
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Store 169(g) 174
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176: 139(int) Load 169(g)
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177: 6(float) ConvertUToF 176
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178: 13(bool) FOrdGreaterThan 177 44
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180: 139(int) Select 178 179 140
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Store 175(h) 180
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182: 139(int) Load 175(h)
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183: 6(float) ConvertUToF 182
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184: 13(bool) FOrdGreaterThan 183 44
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186: 139(int) Select 184 185 154
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Store 181(i) 186
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188: 139(int) Load 181(i)
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189: 6(float) ConvertUToF 188
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190: 13(bool) FOrdGreaterThan 189 44
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193: 32(int) Select 190 191 192
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194: 139(int) Bitcast 193
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Store 187(j) 194
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195: 32(int) Load 137(e)
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196: 6(float) ConvertSToF 195
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197: 7(fvec4) Load 117(ret)
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198: 7(fvec4) VectorTimesScalar 197 196
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199: 7(fvec4) Load 150(f)
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200: 7(fvec4) FAdd 198 199
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201: 7(fvec4) FunctionCall 9(vectorCond()
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202: 7(fvec4) FAdd 200 201
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203: 7(fvec4) FunctionCall 11(scalarCond()
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204: 7(fvec4) FAdd 202 203
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Store 213(param) 207
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Store 214(param) 209
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Store 215(param) 212
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216: 16(fvec2) FunctionCall 22(fbSelect(vb2;vf2;vf2;) 213(param) 214(param) 215(param)
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218: 6(float) CompositeExtract 216 0
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219: 6(float) CompositeExtract 216 1
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220: 7(fvec4) CompositeConstruct 218 219 217 217
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221: 7(fvec4) FAdd 204 220
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ReturnValue 221
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FunctionEnd
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Add table
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Reference in a new issue