HLSL: Correct which things flattening tracks for linkage, based on caller, not type.
Includes related trackLinkage() code removal and name improvements.
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5 changed files with 126 additions and 205 deletions
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@ -155,8 +155,6 @@ Shader version: 500
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0:? 'd' (layout( location=0) in 4-component vector of float)
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0:? 'm[0]' (layout( location=1) in 4-component vector of float)
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0:? 'm[1]' (layout( location=2) in 4-component vector of float)
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0:? 'm[0]' (layout( location=1) in 4-component vector of float)
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0:? 'm[1]' (layout( location=2) in 4-component vector of float)
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0:? 'coord' (layout( location=3) in 4-component vector of float)
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0:? 'b' (layout( location=4) in 4-component vector of float)
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0:? 'e' (layout( location=5) in 4-component vector of float)
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@ -321,8 +319,6 @@ Shader version: 500
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0:? 'd' (layout( location=0) in 4-component vector of float)
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0:? 'm[0]' (layout( location=1) in 4-component vector of float)
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0:? 'm[1]' (layout( location=2) in 4-component vector of float)
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0:? 'm[0]' (layout( location=1) in 4-component vector of float)
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0:? 'm[1]' (layout( location=2) in 4-component vector of float)
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0:? 'coord' (layout( location=3) in 4-component vector of float)
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0:? 'b' (layout( location=4) in 4-component vector of float)
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0:? 'e' (layout( location=5) in 4-component vector of float)
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