Give new scopes to non-compound (simple) if-then-else substatements, correcting scoping for declarations they contain.
Also, updated several tests and the Todo list. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22845 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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6 changed files with 272 additions and 55 deletions
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@ -80,6 +80,7 @@ void main()
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}
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gl_FragColor.xr; // ERROR, swizzlers not from same field space
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gl_FragColor.xyxyx.xy; // ERROR, cannot make a vec5, even temporarily
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centTexCoord.z; // ERROR, swizzler out of range
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(a,b) = true; // ERROR, not an l-value
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}
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@ -103,4 +104,13 @@ bool gen(vec3 v)
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{
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if (abs(v[0]) < 1e-4 && abs(v[1]) < 1e-4)
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return true;
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}
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}
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void v1()
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{
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}
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void v2()
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{
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return v1(); // ERROR, no expression allowed, even though void
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}
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@ -11,3 +11,22 @@ void bar2(highp in float b);
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smooth flat out vec4 rep; // ERROR, replicating interpolation qualification
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centroid sample out vec4 rep2; // ERROR, replicating auxiliary qualification
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in uniform vec4 rep3; // ERROR, replicating storage qualification
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void main()
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{
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int i;
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if (i == 3)
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int j = i;
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else
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int k = j; // ERROR, j is undeclared
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int m = k; // ERROR, k is undeclared
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int n = j; // ERROR, j is undeclared
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while (true)
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int jj;
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int kk = jj; // ERROR, jj is undeclared
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}
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void bar(in highp volatile vec4 v)
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{
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}
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@ -15,16 +15,19 @@ ERROR: 0:63: 'assign' : cannot convert from 'bool' to 'float'
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ERROR: 0:79: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type '4X4 matrix of float' (or there is no acceptable conversion)
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ERROR: 0:79: 'assign' : cannot convert from '4X4 matrix of float' to 'fragColor 4-component vector of float'
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ERROR: 0:82: 'xr' : illegal - vector component fields not from the same set
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ERROR: 0:83: 'z' : vector field selection out of range
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ERROR: 0:84: 'assign' : l-value required
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ERROR: 0:90: 'int' : overloaded functions must have the same return type
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ERROR: 0:90: 'main' : function already has a body
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ERROR: 0:90: 'int' : main function cannot return a value
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ERROR: 0:91: 'main' : function cannot take any parameter(s)
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ERROR: 0:93: 'a' : variables with qualifier 'const' must be initialized
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ERROR: 0:96: 'out' : overloaded functions must have the same parameter qualifiers
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ERROR: 0:98: 'return' : function return is not matching type:
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ERROR: 26 compilation errors. No code generated.
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ERROR: 0:83: 'xyxyx' : illegal vector field selection
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ERROR: 0:83: 'xy' : dot operator requires structure, array, vector, or matrix on left hand side
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ERROR: 0:84: 'z' : vector field selection out of range
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ERROR: 0:85: 'assign' : l-value required
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ERROR: 0:91: 'int' : overloaded functions must have the same return type
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ERROR: 0:91: 'main' : function already has a body
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ERROR: 0:91: 'int' : main function cannot return a value
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ERROR: 0:92: 'main' : function cannot take any parameter(s)
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ERROR: 0:94: 'a' : variables with qualifier 'const' must be initialized
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ERROR: 0:97: 'out' : overloaded functions must have the same parameter qualifiers
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ERROR: 0:99: 'return' : function return is not matching type:
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ERROR: 0:115: 'return' : void function cannot return a value
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ERROR: 29 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:21 Function Definition: main( (void)
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@ -210,48 +213,58 @@ ERROR: node is still EOpNull!
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0:82 'gl_FragColor' (fragColor 4-component vector of float)
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0:82 0 (const int)
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0:83 direct index (float)
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0:83 'centTexCoord' (centroid smooth in 2-component vector of float)
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0:83 'gl_FragColor' (fragColor 4-component vector of float)
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0:83 0 (const int)
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0:84 move second child to first child (bool)
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0:84 Comma (bool)
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0:84 'a' (int)
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0:84 'b' (bool)
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0:84 true (const bool)
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0:90 Function Definition: main( (int)
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0:90 Function Parameters:
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0:91 Function Definition: main(i1; (void)
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0:84 direct index (float)
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0:84 'centTexCoord' (centroid smooth in 2-component vector of float)
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0:84 0 (const int)
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0:85 move second child to first child (bool)
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0:85 Comma (bool)
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0:85 'a' (int)
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0:85 'b' (bool)
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0:85 true (const bool)
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0:91 Function Definition: main( (int)
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0:91 Function Parameters:
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0:91 'a' (in int)
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0:96 Function Definition: foo(f1; (int)
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0:96 Function Parameters:
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0:96 'a' (out float)
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0:98 Sequence
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0:98 Branch: Return with expression
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0:98 3.200000
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0:99 Function Call: foo(f1; (int)
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0:99 'a' (out float)
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0:102 Function Definition: gen(vf3; (bool)
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0:102 Function Parameters:
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0:102 'v' (in 3-component vector of float)
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0:104 Sequence
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0:104 Test condition and select (void)
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0:104 Condition
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0:104 logical-and (bool)
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0:104 Compare Less Than (bool)
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0:104 Absolute value (float)
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0:104 direct index (in float)
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0:104 'v' (in 3-component vector of float)
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0:104 0 (const int)
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0:104 0.000100
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0:104 Compare Less Than (bool)
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0:104 Absolute value (float)
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0:104 direct index (in float)
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0:104 'v' (in 3-component vector of float)
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0:104 1 (const int)
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0:104 0.000100
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0:104 true case
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0:105 Branch: Return with expression
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0:105 true (const bool)
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0:92 Function Definition: main(i1; (void)
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0:92 Function Parameters:
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0:92 'a' (in int)
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0:97 Function Definition: foo(f1; (int)
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0:97 Function Parameters:
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0:97 'a' (out float)
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0:99 Sequence
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0:99 Branch: Return with expression
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0:99 3.200000
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0:100 Function Call: foo(f1; (int)
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0:100 'a' (out float)
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0:103 Function Definition: gen(vf3; (bool)
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0:103 Function Parameters:
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0:103 'v' (in 3-component vector of float)
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0:105 Sequence
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0:105 Test condition and select (void)
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0:105 Condition
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0:105 logical-and (bool)
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0:105 Compare Less Than (bool)
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0:105 Absolute value (float)
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0:105 direct index (in float)
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0:105 'v' (in 3-component vector of float)
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0:105 0 (const int)
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0:105 0.000100
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0:105 Compare Less Than (bool)
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0:105 Absolute value (float)
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0:105 direct index (in float)
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0:105 'v' (in 3-component vector of float)
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0:105 1 (const int)
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0:105 0.000100
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0:105 true case
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0:106 Branch: Return with expression
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0:106 true (const bool)
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0:109 Function Definition: v1( (void)
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0:109 Function Parameters:
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0:113 Function Definition: v2( (void)
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0:113 Function Parameters:
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0:115 Sequence
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0:115 Branch: Return with expression
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0:115 Function Call: v1( (void)
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0:? Linker Objects
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0:? 'i' (smooth in 4-component vector of float)
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0:? 'o' (out 4-component vector of float)
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@ -75,7 +75,6 @@ numeral.frag
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../../LunarGLASS/test/Operations.frag
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../../LunarGLASS/test/prepost.frag
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../../LunarGLASS/test/simpleFunctionCall.frag
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../../LunarGLASS/test/solidworks.frag
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../../LunarGLASS/test/structAssignment.frag
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../../LunarGLASS/test/structDeref.frag
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../../LunarGLASS/test/structure.frag
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