Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
This commit is contained in:
parent
e5e58cfee3
commit
d3f1122a44
107 changed files with 630 additions and 560 deletions
|
|
@ -56,7 +56,6 @@ Shader version: 130
|
|||
0:? 'color' (smooth in 4-component vector of float)
|
||||
0:? 'alpha' (smooth in float)
|
||||
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
|
||||
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
|
||||
0:? 'foo' (smooth in 3-element array of 4-component vector of float)
|
||||
|
||||
|
||||
|
|
@ -115,6 +114,5 @@ Shader version: 130
|
|||
0:? 'color' (smooth in 4-component vector of float)
|
||||
0:? 'alpha' (smooth in float)
|
||||
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
|
||||
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
|
||||
0:? 'foo' (smooth in 3-element array of 4-component vector of float)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue