Whole stack: Fix stale types in the AST linker object nodes, fixing #557.

Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This commit is contained in:
John Kessenich 2016-11-05 10:15:53 -06:00
parent e5e58cfee3
commit d3f1122a44
107 changed files with 630 additions and 560 deletions

View file

@ -0,0 +1,34 @@
spv.noWorkgroup.comp
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked compute stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 12
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main"
ExecutionMode 4 LocalSize 1 1 1
Source GLSL 450
Name 4 "main"
Decorate 7 SpecId 18
Decorate 8 SpecId 10
Decorate 9 SpecId 19
Decorate 11 BuiltIn WorkgroupSize
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) SpecConstant 1
8: 6(int) SpecConstant 1
9: 6(int) SpecConstant 1
10: TypeVector 6(int) 3
11: 10(ivec3) SpecConstantComposite 7 8 9
4(main): 2 Function None 3
5: Label
Return
FunctionEnd