Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
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107 changed files with 630 additions and 560 deletions
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@ -5,7 +5,6 @@ Shader version: 130
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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@ -18,6 +17,5 @@ Shader version: 130
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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