Whole stack: Fix stale types in the AST linker object nodes, fixing #557.

Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This commit is contained in:
John Kessenich 2016-11-05 10:15:53 -06:00
parent e5e58cfee3
commit d3f1122a44
107 changed files with 630 additions and 560 deletions

View file

@ -25,9 +25,9 @@ gl_FragCoord origin is upper left
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
0:? 'TestTexture' (uniform texture2D)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
Linked fragment stage:
@ -59,9 +59,9 @@ gl_FragCoord origin is upper left
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
0:? 'TestTexture' (uniform texture2D)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
// Module Version 10000
// Generated by (magic number): 80001
@ -83,6 +83,7 @@ gl_FragCoord origin is upper left
Name 28 ""
Decorate 19(Color) Location 0
Decorate 25(TestTexture) DescriptorSet 0
MemberDecorate 26($Global) 0 Offset 0
Decorate 26($Global) Block
Decorate 28 DescriptorSet 0
2: TypeVoid