Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
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107 changed files with 630 additions and 560 deletions
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@ -19,7 +19,6 @@ ERROR: node is still EOpNull!
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0:8 0.300000
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0:? Linker Objects
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'depth' (smooth in float)
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0:? 'a' (layout(binding=0 offset=0 ) uniform implicitly-sized array of atomic_uint)
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@ -39,7 +38,6 @@ ERROR: node is still EOpNull!
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0:8 0.300000
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0:? Linker Objects
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'depth' (smooth in float)
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0:? 'a' (layout(binding=0 offset=0 ) uniform 1-element array of atomic_uint)
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