Add support for GL_ARB_explicit_uniform_location
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7 changed files with 54 additions and 6 deletions
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@ -29,10 +29,13 @@ ERROR: 0:153: 'early_fragment_tests' : not supported for this version or the ena
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ERROR: 0:154: 'image load store' : not supported for this version or the enabled extensions
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ERROR: 0:154: 'iimage2D' : Reserved word.
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ERROR: 0:169: 'early_fragment_tests' : can only apply to 'in'
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ERROR: 28 compilation errors. No code generated.
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ERROR: 0:173: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 29 compilation errors. No code generated.
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Shader version: 130
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_explicit_uniform_location
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Requested GL_ARB_gpu_shader5
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Requested GL_ARB_separate_shader_objects
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Requested GL_ARB_shader_image_load_store
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@ -402,12 +405,16 @@ ERROR: node is still EOpNull!
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0:? 'gl_FogFragCoord' ( smooth in float)
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0:? 'iimg2Dbad' (layout( r32i) uniform iimage2D)
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0:? 'iimg2D' (layout( r32i) uniform iimage2D)
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0:? 'ucolor0' (layout( location=3) uniform 4-component vector of float)
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0:? 'ucolor1' (layout( location=4) uniform 4-component vector of float)
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Linked fragment stage:
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Shader version: 130
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_explicit_uniform_location
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Requested GL_ARB_gpu_shader5
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Requested GL_ARB_separate_shader_objects
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Requested GL_ARB_shader_image_load_store
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@ -457,4 +464,6 @@ ERROR: node is still EOpNull!
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0:? 'gl_FogFragCoord' ( smooth in float)
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0:? 'iimg2Dbad' (layout( r32i) uniform iimage2D)
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0:? 'iimg2D' (layout( r32i) uniform iimage2D)
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0:? 'ucolor0' (layout( location=3) uniform 4-component vector of float)
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0:? 'ucolor1' (layout( location=4) uniform 4-component vector of float)
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