Remove GLSLANG_WEB and GLSLANG_WEB_DEVEL
This CL removes the GLSLANG_WEB and GLSLANG_WEB_DEVEL cmake build options and their usage in the codebase. Issue #2958
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48 changed files with 49 additions and 1540 deletions
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@ -728,8 +728,6 @@ private:
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TShader& operator=(TShader&);
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};
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#if !defined(GLSLANG_WEB)
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//
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// A reflection database and its interface, consistent with the OpenGL API reflection queries.
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//
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@ -846,8 +844,6 @@ public:
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virtual void addStage(EShLanguage stage, TIntermediate& stageIntermediate) = 0;
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};
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#endif // !GLSLANG_WEB
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// Make one TProgram per set of shaders that will get linked together. Add all
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// the shaders that are to be linked together. After calling shader.parse()
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// for all shaders, call link().
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@ -867,8 +863,6 @@ public:
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TIntermediate* getIntermediate(EShLanguage stage) const { return intermediate[stage]; }
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#if !defined(GLSLANG_WEB)
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// Reflection Interface
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// call first, to do liveness analysis, index mapping, etc.; returns false on failure
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@ -961,7 +955,6 @@ public:
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// If resolver is not provided it uses the previous approach
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// and respects auto assignment and offsets.
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GLSLANG_EXPORT bool mapIO(TIoMapResolver* pResolver = nullptr, TIoMapper* pIoMapper = nullptr);
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#endif // !GLSLANG_WEB
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protected:
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GLSLANG_EXPORT bool linkStage(EShLanguage, EShMessages);
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@ -972,9 +965,7 @@ protected:
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TIntermediate* intermediate[EShLangCount];
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bool newedIntermediate[EShLangCount]; // track which intermediate were "new" versus reusing a singleton unit in a stage
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TInfoSink* infoSink;
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#if !defined(GLSLANG_WEB)
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TReflection* reflection;
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#endif
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bool linked;
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private:
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