HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich 2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View file

@ -19,10 +19,14 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Sequence
0:17 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:17 color: direct index for structure (temp 4-component vector of float)
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Constant:
0:17 0 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
@ -51,22 +55,26 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Sequence
0:17 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:17 color: direct index for structure (temp 4-component vector of float)
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Constant:
0:17 0 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
// Id's are bound by 26
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 22 26
EntryPoint Fragment 4 "main" 22
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "MyFunc("
@ -74,9 +82,8 @@ gl_FragCoord origin is upper left
Name 12 "PS_OUTPUT"
MemberName 12(PS_OUTPUT) 0 "color"
Name 14 "ps_output"
Name 22 "@entryPointOutput"
Name 26 "color"
Decorate 26(color) Location 0
Name 22 "color"
Decorate 22(color) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
@ -88,17 +95,16 @@ gl_FragCoord origin is upper left
17: 10(float) Constant 1065353216
18: 11(fvec4) ConstantComposite 17 17 17 17
19: TypePointer Function 11(fvec4)
21: TypePointer Output 12(PS_OUTPUT)
22(@entryPointOutput): 21(ptr) Variable Output
25: TypePointer Output 11(fvec4)
26(color): 25(ptr) Variable Output
21: TypePointer Output 11(fvec4)
22(color): 21(ptr) Variable Output
4(main): 2 Function None 3
5: Label
14(ps_output): 13(ptr) Variable Function
20: 19(ptr) AccessChain 14(ps_output) 16
Store 20 18
23:12(PS_OUTPUT) Load 14(ps_output)
Store 22(@entryPointOutput) 23
23: 19(ptr) AccessChain 14(ps_output) 16
24: 11(fvec4) Load 23
Store 22(color) 24
Return
FunctionEnd
6(MyFunc(): 2 Function None 3