HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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67 changed files with 4024 additions and 2886 deletions
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@ -157,10 +157,20 @@ gl_FragCoord origin is upper left
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Constant:
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0:48 0 (const int)
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0:48 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:48 Depth: direct index for structure (temp float FragDepth)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -342,10 +352,20 @@ gl_FragCoord origin is upper left
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Constant:
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0:48 0 (const int)
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0:48 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:48 Depth: direct index for structure (temp float FragDepth)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -367,13 +387,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 154
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// Id's are bound by 155
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 137 151 153
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EntryPoint Fragment 4 "main" 137 141
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@ -399,13 +419,12 @@ gl_FragCoord origin is upper left
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MemberName 128(PS_OUTPUT) 0 "Color"
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MemberName 128(PS_OUTPUT) 1 "Depth"
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Name 130 "psout"
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Name 137 "@entryPointOutput"
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Name 140 "g_tTex1df4a"
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Name 143 "g_tTexcdf4"
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Name 146 "g_tTexcdi4"
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Name 149 "g_tTexcdu4"
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Name 151 "Color"
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Name 153 "Depth"
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Name 137 "Color"
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Name 141 "Depth"
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Name 145 "g_tTex1df4a"
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Name 148 "g_tTexcdf4"
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Name 151 "g_tTexcdi4"
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Name 154 "g_tTexcdu4"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@ -419,13 +438,13 @@ gl_FragCoord origin is upper left
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Decorate 106(g_tTex3di4) DescriptorSet 0
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Decorate 117(g_tTex3du4) DescriptorSet 0
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MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 140(g_tTex1df4a) DescriptorSet 0
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Decorate 140(g_tTex1df4a) Binding 1
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Decorate 143(g_tTexcdf4) DescriptorSet 0
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Decorate 146(g_tTexcdi4) DescriptorSet 0
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Decorate 149(g_tTexcdu4) DescriptorSet 0
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Decorate 151(Color) Location 0
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Decorate 153(Depth) BuiltIn FragDepth
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Decorate 137(Color) Location 0
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Decorate 141(Depth) BuiltIn FragDepth
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Decorate 145(g_tTex1df4a) DescriptorSet 0
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Decorate 145(g_tTex1df4a) Binding 1
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Decorate 148(g_tTexcdf4) DescriptorSet 0
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Decorate 151(g_tTexcdi4) DescriptorSet 0
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Decorate 154(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -510,22 +529,20 @@ gl_FragCoord origin is upper left
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131: 6(float) Constant 1065353216
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132: 7(fvec4) ConstantComposite 131 131 131 131
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134: TypePointer Function 6(float)
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136: TypePointer Output 128(PS_OUTPUT)
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137(@entryPointOutput): 136(ptr) Variable Output
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140(g_tTex1df4a): 11(ptr) Variable UniformConstant
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141: TypeImage 6(float) Cube sampled format:Unknown
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142: TypePointer UniformConstant 141
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143(g_tTexcdf4): 142(ptr) Variable UniformConstant
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144: TypeImage 22(int) Cube sampled format:Unknown
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145: TypePointer UniformConstant 144
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146(g_tTexcdi4): 145(ptr) Variable UniformConstant
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147: TypeImage 37(int) Cube sampled format:Unknown
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148: TypePointer UniformConstant 147
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149(g_tTexcdu4): 148(ptr) Variable UniformConstant
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150: TypePointer Output 7(fvec4)
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151(Color): 150(ptr) Variable Output
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152: TypePointer Output 6(float)
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153(Depth): 152(ptr) Variable Output
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136: TypePointer Output 7(fvec4)
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137(Color): 136(ptr) Variable Output
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140: TypePointer Output 6(float)
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141(Depth): 140(ptr) Variable Output
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145(g_tTex1df4a): 11(ptr) Variable UniformConstant
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146: TypeImage 6(float) Cube sampled format:Unknown
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147: TypePointer UniformConstant 146
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148(g_tTexcdf4): 147(ptr) Variable UniformConstant
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149: TypeImage 22(int) Cube sampled format:Unknown
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150: TypePointer UniformConstant 149
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151(g_tTexcdi4): 150(ptr) Variable UniformConstant
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152: TypeImage 37(int) Cube sampled format:Unknown
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153: TypePointer UniformConstant 152
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154(g_tTexcdu4): 153(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@ -587,7 +604,11 @@ gl_FragCoord origin is upper left
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Store 133 132
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135: 134(ptr) AccessChain 130(psout) 23
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Store 135 131
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138:128(PS_OUTPUT) Load 130(psout)
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Store 137(@entryPointOutput) 138
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138: 8(ptr) AccessChain 130(psout) 61
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139: 7(fvec4) Load 138
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Store 137(Color) 139
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142: 134(ptr) AccessChain 130(psout) 23
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143: 6(float) Load 142
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Store 141(Depth) 143
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Return
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FunctionEnd
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