HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich 2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View file

@ -193,10 +193,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -414,10 +424,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -439,13 +459,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 158
// Id's are bound by 159
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 141 155 157
EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -471,13 +491,12 @@ gl_FragCoord origin is upper left
MemberName 132(PS_OUTPUT) 0 "Color"
MemberName 132(PS_OUTPUT) 1 "Depth"
Name 134 "psout"
Name 141 "@entryPointOutput"
Name 144 "g_tTex1df4a"
Name 147 "g_tTexcdf4"
Name 150 "g_tTexcdi4"
Name 153 "g_tTexcdu4"
Name 155 "Color"
Name 157 "Depth"
Name 141 "Color"
Name 145 "Depth"
Name 149 "g_tTex1df4a"
Name 152 "g_tTexcdf4"
Name 155 "g_tTexcdi4"
Name 158 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -491,13 +510,13 @@ gl_FragCoord origin is upper left
Decorate 110(g_tTex3di4) DescriptorSet 0
Decorate 121(g_tTex3du4) DescriptorSet 0
MemberDecorate 132(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1df4a) Binding 1
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 150(g_tTexcdi4) DescriptorSet 0
Decorate 153(g_tTexcdu4) DescriptorSet 0
Decorate 155(Color) Location 0
Decorate 157(Depth) BuiltIn FragDepth
Decorate 141(Color) Location 0
Decorate 145(Depth) BuiltIn FragDepth
Decorate 149(g_tTex1df4a) DescriptorSet 0
Decorate 149(g_tTex1df4a) Binding 1
Decorate 152(g_tTexcdf4) DescriptorSet 0
Decorate 155(g_tTexcdi4) DescriptorSet 0
Decorate 158(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -586,22 +605,20 @@ gl_FragCoord origin is upper left
135: 6(float) Constant 1065353216
136: 7(fvec4) ConstantComposite 135 135 135 135
138: TypePointer Function 6(float)
140: TypePointer Output 132(PS_OUTPUT)
141(@entryPointOutput): 140(ptr) Variable Output
144(g_tTex1df4a): 11(ptr) Variable UniformConstant
145: TypeImage 6(float) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdf4): 146(ptr) Variable UniformConstant
148: TypeImage 23(int) Cube sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdi4): 149(ptr) Variable UniformConstant
151: TypeImage 38(int) Cube sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdu4): 152(ptr) Variable UniformConstant
154: TypePointer Output 7(fvec4)
155(Color): 154(ptr) Variable Output
156: TypePointer Output 6(float)
157(Depth): 156(ptr) Variable Output
140: TypePointer Output 7(fvec4)
141(Color): 140(ptr) Variable Output
144: TypePointer Output 6(float)
145(Depth): 144(ptr) Variable Output
149(g_tTex1df4a): 11(ptr) Variable UniformConstant
150: TypeImage 6(float) Cube sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTexcdf4): 151(ptr) Variable UniformConstant
153: TypeImage 23(int) Cube sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTexcdi4): 154(ptr) Variable UniformConstant
156: TypeImage 38(int) Cube sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTexcdu4): 157(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -663,7 +680,11 @@ gl_FragCoord origin is upper left
Store 137 136
139: 138(ptr) AccessChain 134(psout) 24
Store 139 135
142:132(PS_OUTPUT) Load 134(psout)
Store 141(@entryPointOutput) 142
142: 8(ptr) AccessChain 134(psout) 63
143: 7(fvec4) Load 142
Store 141(Color) 143
146: 138(ptr) AccessChain 134(psout) 24
147: 6(float) Load 146
Store 145(Depth) 147
Return
FunctionEnd