HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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67 changed files with 4024 additions and 2886 deletions
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@ -175,10 +175,20 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float FragDepth)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -375,10 +385,20 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float FragDepth)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -397,14 +417,14 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 132
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// Id's are bound by 133
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 124 129 131
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EntryPoint Fragment 4 "main" 124 128
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@ -430,10 +450,9 @@ gl_FragCoord origin is upper left
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MemberName 113(PS_OUTPUT) 0 "Color"
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MemberName 113(PS_OUTPUT) 1 "Depth"
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Name 115 "psout"
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Name 124 "@entryPointOutput"
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Name 127 "g_tTex1df4a"
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Name 129 "Color"
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Name 131 "Depth"
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Name 124 "Color"
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Name 128 "Depth"
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Name 132 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@ -447,10 +466,10 @@ gl_FragCoord origin is upper left
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Decorate 98(g_tTexcdi4) DescriptorSet 0
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Decorate 107(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 113(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 127(g_tTex1df4a) DescriptorSet 0
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Decorate 127(g_tTex1df4a) Binding 1
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Decorate 129(Color) Location 0
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Decorate 131(Depth) BuiltIn FragDepth
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Decorate 124(Color) Location 0
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Decorate 128(Depth) BuiltIn FragDepth
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Decorate 132(g_tTex1df4a) DescriptorSet 0
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Decorate 132(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -522,13 +541,11 @@ gl_FragCoord origin is upper left
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118: 7(fvec4) ConstantComposite 117 117 117 117
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120: 27(int) Constant 1
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121: TypePointer Function 6(float)
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123: TypePointer Output 113(PS_OUTPUT)
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124(@entryPointOutput): 123(ptr) Variable Output
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127(g_tTex1df4a): 11(ptr) Variable UniformConstant
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128: TypePointer Output 7(fvec4)
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129(Color): 128(ptr) Variable Output
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130: TypePointer Output 6(float)
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131(Depth): 130(ptr) Variable Output
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123: TypePointer Output 7(fvec4)
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124(Color): 123(ptr) Variable Output
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127: TypePointer Output 6(float)
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128(Depth): 127(ptr) Variable Output
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132(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@ -590,7 +607,11 @@ gl_FragCoord origin is upper left
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Store 119 118
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122: 121(ptr) AccessChain 115(psout) 120
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Store 122 117
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125:113(PS_OUTPUT) Load 115(psout)
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Store 124(@entryPointOutput) 125
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125: 8(ptr) AccessChain 115(psout) 116
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126: 7(fvec4) Load 125
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Store 124(Color) 126
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129: 121(ptr) AccessChain 115(psout) 120
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130: 6(float) Load 129
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Store 128(Depth) 130
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Return
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FunctionEnd
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